chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875)

This commit is contained in:
Skjalf
2023-02-05 08:35:52 -03:00
committed by GitHub
parent 61dec3f143
commit dba8c49bce
14 changed files with 35 additions and 35 deletions

View File

@@ -473,7 +473,7 @@ void GameEventMgr::LoadFromDB()
int32 internal_event_id = mGameEvent.size() + event_id - 1;
GameObjectData const* data = sObjectMgr->GetGOData(guid);
GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
{
LOG_ERROR("sql.sql", "`game_event_gameobject` contains gameobject (GUID: {}) not found in `gameobject` table.", guid);
@@ -1357,7 +1357,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
for (GuidLowList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
{
// Add to correct cell
if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
{
sObjectMgr->AddGameobjectToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
@@ -1438,7 +1438,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (event_id > 0 && hasGameObjectActiveEventExcept(*itr, event_id))
continue;
// Remove the gameobject from grid
if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
{
sObjectMgr->RemoveGameobjectFromGrid(*itr, data);