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fix(Core/Combat): Removed some invalid code about auto-acquiring a nearby target if primary target is not detectable by creature. (#8624)
Spells with sanctuary always delete hostile references (if not during encounter). Update visibility should be always forced in case of invisibility/stealth auras. Restored old Shadowmeld code. Fixes #4764 Fixes #7125
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@@ -1575,13 +1575,8 @@ void AuraEffect::HandleModInvisibility(AuraApplication const* aurApp, uint8 mode
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target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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}
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if (!apply && aurApp->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT)
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{
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target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable(), true);
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target->bRequestForcedVisibilityUpdate = false;
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}
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else
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target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable());
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target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable(), true);
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target->bRequestForcedVisibilityUpdate = false;
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}
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void AuraEffect::HandleModStealthDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const
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@@ -1654,13 +1649,8 @@ void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, boo
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target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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}
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if (!apply && aurApp->GetRemoveMode() == AURA_REMOVE_BY_DEFAULT)
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{
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target->UpdateObjectVisibility((target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable()), true);
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target->bRequestForcedVisibilityUpdate = false;
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}
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else
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target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable());
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target->UpdateObjectVisibility(target->GetTypeId() == TYPEID_PLAYER || target->GetOwnerGUID().IsPlayer() || target->GetMap()->Instanceable(), true);
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target->bRequestForcedVisibilityUpdate = false;
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}
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void AuraEffect::HandleModStealthLevel(AuraApplication const* aurApp, uint8 mode, bool apply) const
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