fix(Core/Movement): fix calculation first Catmull-Rom spline point (#24449)

Co-authored-by: DanVS <33371360+DanVS@users.noreply.github.com>
Co-authored-by: Ryan Turner <16946913+TheSCREWEDSoftware@users.noreply.github.com>
This commit is contained in:
sogladev
2026-01-30 14:13:53 +01:00
committed by GitHub
parent e05ce31200
commit dab8d7c6f6
3 changed files with 17 additions and 10 deletions

View File

@@ -128,11 +128,11 @@ namespace Movement
// MoveSplineFlag::Enter_Cycle support dropped
//if (splineflags & SPLINEFLAG_ENTER_CYCLE)
//cyclic_point = 1; // shouldn't be modified, came from client
spline.init_cyclic_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()], cyclic_point);
spline.init_cyclic_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()], cyclic_point, args.initialOrientation);
}
else
{
spline.init_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()]);
spline.init_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()], args.initialOrientation);
}
// init spline timestamps

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@@ -199,18 +199,20 @@ namespace Movement
return length;
}
void SplineBase::init_spline(const Vector3* controls, index_type count, EvaluationMode m)
void SplineBase::init_spline(const Vector3* controls, index_type count, EvaluationMode m, float orientation)
{
m_mode = m;
cyclic = false;
initialOrientation = orientation;
(this->*initializers[m_mode])(controls, count, cyclic, 0);
}
void SplineBase::init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point)
void SplineBase::init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point, float orientation)
{
m_mode = m;
cyclic = true;
initialOrientation = orientation;
(this->*initializers[m_mode])(controls, count, cyclic, cyclic_point);
}
@@ -253,14 +255,18 @@ namespace Movement
if (cyclic_point == 0)
points[0] = controls[count - 1];
else
points[0] = controls[0].lerp(controls[1], -1);
points[0] = controls[0] - G3D::Vector3{ std::cos(initialOrientation), std::sin(initialOrientation), 0.0f };
points[high_index + 1] = controls[cyclic_point];
points[high_index + 2] = controls[cyclic_point + 1];
}
else
{
points[0] = controls[0].lerp(controls[1], -1);
if (m_mode == ModeCatmullrom)
points[0] = controls[0] - G3D::Vector3{ std::cos(initialOrientation), std::sin(initialOrientation), 0.0f };
else
points[0] = controls[0].lerp(controls[1], -1);
points[high_index + 1] = controls[count - 1];
}

View File

@@ -48,6 +48,7 @@ namespace Movement
uint8 m_mode{UninitializedMode};
bool cyclic{false};
float initialOrientation{0};
enum
{
@@ -116,8 +117,8 @@ namespace Movement
[[nodiscard]] const Vector3& getPoint(index_type i) const { return points[i];}
/** Initializes spline. Don't call other methods while spline not initialized. */
void init_spline(const Vector3* controls, index_type count, EvaluationMode m);
void init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point);
void init_spline(const Vector3* controls, index_type count, EvaluationMode m, float orientation);
void init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point, float orientation);
/** As i can see there are a lot of ways how spline can be initialized
would be no harm to have some custom initializers. */
@@ -170,8 +171,8 @@ namespace Movement
void computeIndex(float t, index_type& out_idx, float& out_u) const;
/** Initializes spline. Don't call other methods while spline not initialized. */
void init_spline(const Vector3* controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls, count, m);}
void init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m, cyclic_point);}
void init_spline(const Vector3* controls, index_type count, EvaluationMode m, float orientation = 0) { SplineBase::init_spline(controls, count, m, orientation);}
void init_cyclic_spline(const Vector3* controls, index_type count, EvaluationMode m, index_type cyclic_point, float orientation = 0) { SplineBase::init_cyclic_spline(controls, count, m, cyclic_point, orientation);}
/** Initializes lengths with SplineBase::SegLength method. */
void initLengths();