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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
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@@ -1,28 +0,0 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "DynamicVisibility.h"
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uint8 DynamicVisibilityMgr::visibilitySettingsIndex = 0;
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void DynamicVisibilityMgr::Update(uint32 sessionCount)
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{
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if (sessionCount >= (visibilitySettingsIndex + 1) * ((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL) && visibilitySettingsIndex < VISIBILITY_SETTINGS_MAX_INTERVAL_NUM - 1)
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++visibilitySettingsIndex;
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else if (visibilitySettingsIndex && sessionCount < visibilitySettingsIndex * ((uint32)VISIBILITY_SETTINGS_PLAYER_INTERVAL) - 100)
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--visibilitySettingsIndex;
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}
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@@ -1,58 +0,0 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __DYNAMICVISIBILITY_H
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#define __DYNAMICVISIBILITY_H
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#include "Common.h"
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struct VisibilitySettingData
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{
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uint32 visibilityNotifyDelay;
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uint32 aiNotifyDelay;
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float requiredMoveDistanceSq;
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};
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// pussywizard: dynamic visibility settings
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// 7 player intervals: 0-499, 500-999, 1000-1499, 1500-1999, 2000-2499, 2500-2999, 3000+
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// 5 map types: common, instance, raid, bg, arena
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// feel free to add more intervals, change existing ones or move to conf file :P
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#define VISIBILITY_SETTINGS_PLAYER_INTERVAL 500
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#define VISIBILITY_SETTINGS_MAX_INTERVAL_NUM 7
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const VisibilitySettingData VisibilitySettings[VISIBILITY_SETTINGS_MAX_INTERVAL_NUM][5] =
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{
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{ {300, 150, 1.0f}, {300, 150, 1.0f}, {300, 150, 1.0f}, {300, 150, 1.0f}, {300, 150, 1.0f} }, // 0-499
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{ {400, 200, 2.25f}, {400, 200, 2.25f}, {400, 200, 2.25f}, {300, 150, 1.0f}, {300, 150, 1.0f} }, // 500-999
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{ {500, 250, 4.0f}, {500, 250, 4.0f}, {500, 250, 4.0f}, {400, 200, 2.25f}, {300, 150, 1.0f} }, // 1000-1499
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{ {700, 350, 6.25f}, {700, 350, 6.25f}, {700, 350, 6.25f}, {600, 300, 6.25f}, {300, 200, 1.0f} }, // 1500-1999
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{ {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {300, 250, 1.0f} }, // 2000-2499
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{ {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {1000, 500, 16.0f}, {300, 350, 1.0f} }, // 2500-2999
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{ {1200, 550, 20.0f}, {1200, 550, 25.0f}, {1200, 550, 25.0f}, {1100, 550, 16.0f}, {300, 350, 1.0f} } // 3000+
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};
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class DynamicVisibilityMgr
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{
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public:
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static void Update(uint32 sessionCount);
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static uint32 GetVisibilityNotifyDelay(uint32 map_type) { return VisibilitySettings[visibilitySettingsIndex][map_type].visibilityNotifyDelay; }
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static uint32 GetAINotifyDelay(uint32 map_type) { return VisibilitySettings[visibilitySettingsIndex][map_type].aiNotifyDelay; }
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static float GetReqMoveDistSq(uint32 map_type) { return VisibilitySettings[visibilitySettingsIndex][map_type].requiredMoveDistanceSq; }
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protected:
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static uint8 visibilitySettingsIndex;
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};
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#endif
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