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Merge branch 'master' into Playerbot
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@@ -2581,7 +2581,7 @@ private:
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uint32 m_state; // Even derived shouldn't modify
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uint32 m_CombatTimer;
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uint32 m_lastManaUse; // msecs
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//TimeTrackerSmall m_movesplineTimer;
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TimeTrackerSmall m_splineSyncTimer;
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Diminishing m_Diminishing;
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// Manage all Units that are threatened by us
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