feat(core): OnFfaPvpStateUpdate Event (#13023)

* Event for Notification when the Player enters into or Leaves Ffa

* Bug and Formatting Fixes
This commit is contained in:
DavuKnight
2022-09-21 07:33:28 -05:00
committed by GitHub
parent dfa49e9433
commit d8598c764e
9 changed files with 90 additions and 14 deletions

View File

@@ -619,6 +619,9 @@ public:
// Called when a CreatureAI object is needed for the creature.
[[nodiscard]] virtual CreatureAI* GetCreatureAI(Creature* /*creature*/) const { return nullptr; }
//Called Whenever the UNIT_BYTE2_FLAG_FFA_PVP Bit is set on the creature
virtual void OnFfaPvpStateUpdate(Creature* /*creature*/, bool /*InPvp*/) {}
};
class AllItemScript : public ScriptObject
@@ -743,6 +746,10 @@ public:
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* GetAI(Creature* /*creature*/) const { return nullptr; }
//Called whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
virtual void OnFfaPvpStateUpdate(Creature* /*player*/, bool /*result*/) { }
};
class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
@@ -1307,6 +1314,9 @@ public:
virtual void OnIsFFAPvP(Player* /*player*/, bool& /*result*/) { }
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
virtual void OnFfaPvpStateUpdate(Player* /*player*/, bool /*result*/) { }
virtual void OnIsPvP(Player* /*player*/, bool& /*result*/) { }
virtual void OnGetMaxSkillValueForLevel(Player* /*player*/, uint16& /*result*/) { }
@@ -2127,6 +2137,7 @@ public: /* CreatureScript */
void OnCreatureUpdate(Creature* creature, uint32 diff);
void OnCreatureAddWorld(Creature* creature);
void OnCreatureRemoveWorld(Creature* creature);
void OnFfaPvpStateUpdate(Creature* creature, bool InPvp);
public: /* GameObjectScript */
bool OnGossipHello(Player* player, GameObject* go);
@@ -2324,6 +2335,7 @@ public: /* PlayerScript */
bool NotAvoidSatisfy(Player* player, DungeonProgressionRequirements const* ar, uint32 target_map, bool report);
bool NotVisibleGloballyFor(Player* player, Player const* u);
void OnGetArenaPersonalRating(Player* player, uint8 slot, uint32& result);
void OnFfaPvpStateUpdate(Player* player, bool result);
void OnGetArenaTeamId(Player* player, uint8 slot, uint32& result);
void OnIsFFAPvP(Player* player, bool& result);
void OnIsPvP(Player* player, bool& result);