feat(core): OnFfaPvpStateUpdate Event (#13023)

* Event for Notification when the Player enters into or Leaves Ffa

* Bug and Formatting Fixes
This commit is contained in:
DavuKnight
2022-09-21 07:33:28 -05:00
committed by GitHub
parent dfa49e9433
commit d8598c764e
9 changed files with 90 additions and 14 deletions

View File

@@ -170,6 +170,15 @@ CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
return tempScript ? tempScript->GetAI(creature) : nullptr;
}
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed on the player
void ScriptMgr::OnFfaPvpStateUpdate(Creature* creature, bool InPvp)
{
ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
{
script->OnFfaPvpStateUpdate(creature, InPvp);
});
}
void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
{
ASSERT(creature);

View File

@@ -1263,6 +1263,7 @@ void ScriptMgr::OnGetArenaTeamId(Player* player, uint8 slot, uint32& result)
});
}
//Signifies that IsFfaPvp has been called.
void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
@@ -1270,6 +1271,14 @@ void ScriptMgr::OnIsFFAPvP(Player* player, bool& result)
script->OnIsFFAPvP(player, result);
});
}
//Fires whenever the UNIT_BYTE2_FLAG_FFA_PVP bit is Changed
void ScriptMgr::OnFfaPvpStateUpdate(Player* player, bool result)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnFfaPvpStateUpdate(player, result);
});
}
void ScriptMgr::OnIsPvP(Player* player, bool& result)
{