fix(DB/GO): chest pooling to battered chests in Jangolade Mine (#7053)

- Closes #6458
This commit is contained in:
Jan M. D. Hansen
2021-07-23 15:09:57 +02:00
committed by GitHub
parent 79f5139dbe
commit d6da679e79

View File

@@ -0,0 +1,41 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626826866431944500');
-- Remove the nodes from any existing nodes then add them to their distinct pool
-- JM = Jangolode Mine
SET
@POOL_ENTRY_JM = 11670,
@POOL_SIZE = 1,
@CHANCE = 0,
@RESPAWN = 3600,
@POOL_DESCRIPTION_JM = 'Battered Chests - Jangolode Mine';
-- Create temp table with pool entries
CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
INSERT INTO TEMP_POOL_ENTRIES VALUES
(42718, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 1'),
(85887, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 2'),
(42739, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 3');
-- General Winterspring Zone
DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
(@POOL_ENTRY_JM, @POOL_SIZE, @POOL_DESCRIPTION_JM);
-- Delete from any existing pools
DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Add to new pool
INSERT INTO `pool_gameobject`
(`guid`, `pool_entry`, `chance`, `description`)
SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
-- Set spawn time
UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Drop temp table
DROP TABLE TEMP_POOL_ENTRIES;