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fix(Scripts/TheEye): make Al'ar not get stuck during dive bomb when no enemies in melee range (#18693)
* initial * Update boss_alar.cpp
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@@ -163,7 +163,7 @@ struct boss_alar : public BossAI
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if (me->isMoving())
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return true;
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return me->IsWithinMeleeRange(victim);
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return _hasPretendedToDie || me->IsWithinMeleeRange(victim);
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}
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void EnterEvadeMode(EvadeReason why) override
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