From d52010f2fc3ed75aa3c1adaa61c515ab4588d5a4 Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Wed, 10 Apr 2024 18:51:21 +0200 Subject: [PATCH] fix(Scripts/TheEye): make Al'ar not get stuck during dive bomb when no enemies in melee range (#18693) * initial * Update boss_alar.cpp --- src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index 198abc879..bd41ede87 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -163,7 +163,7 @@ struct boss_alar : public BossAI if (me->isMoving()) return true; - return me->IsWithinMeleeRange(victim); + return _hasPretendedToDie || me->IsWithinMeleeRange(victim); } void EnterEvadeMode(EvadeReason why) override