feat(Core/Scripts): implemented a guid map in InstanceScript, this wa… (#8781)

Co-authored-by: joschiwald <joschiwald.trinity@gmail.com>
This commit is contained in:
Skjalf
2021-11-02 15:55:50 -03:00
committed by GitHub
parent aeafd1f376
commit d35c6b6022
3 changed files with 146 additions and 12 deletions

View File

@@ -134,6 +134,8 @@ typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
typedef std::pair<DoorInfoMap::const_iterator, DoorInfoMap::const_iterator> DoorInfoMapBounds;
typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
typedef std::map<uint32 /*type*/, ObjectGuid /*guid*/> ObjectGuidMap;
typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
class InstanceScript : public ZoneScript
{
@@ -164,6 +166,20 @@ public:
//This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const;
// Called when a creature/gameobject is added to map or removed from map.
// Insert/Remove objectguid to dynamic guid store
void OnCreatureCreate(Creature* creature) override;
void OnCreatureRemove(Creature* creature) override;
void OnGameObjectCreate(GameObject* go) override;
void OnGameObjectRemove(GameObject* go) override;
ObjectGuid GetObjectGuid(uint32 type) const;
ObjectGuid GetGuidData(uint32 type) const override;
Creature* GetCreature(uint32 type);
GameObject* GetGameObject(uint32 type);
//Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player* /*player*/) {}
@@ -232,6 +248,11 @@ protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(DoorData const* data);
void LoadMinionData(MinionData const* data);
void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData);
void AddObject(Creature* obj, bool add);
void AddObject(GameObject* obj, bool add);
void AddObject(WorldObject* obj, uint32 type, bool add);
void AddDoor(GameObject* door, bool add);
void AddMinion(Creature* minion, bool add);
@@ -242,9 +263,14 @@ protected:
std::string LoadBossState(char const* data);
std::string GetBossSaveData();
private:
static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;
ObjectInfoMap _creatureInfo;
ObjectInfoMap _gameObjectInfo;
ObjectGuidMap _objectGuids;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
};