feat(Core/Scripts): implemented a guid map in InstanceScript, this wa… (#8781)

Co-authored-by: joschiwald <joschiwald.trinity@gmail.com>
This commit is contained in:
Skjalf
2021-11-02 15:55:50 -03:00
committed by GitHub
parent aeafd1f376
commit d35c6b6022
3 changed files with 146 additions and 12 deletions

View File

@@ -46,6 +46,57 @@ void InstanceScript::SaveToDB()
CharacterDatabase.Execute(stmt);
}
void InstanceScript::OnCreatureCreate(Creature* creature)
{
AddObject(creature, true);
AddMinion(creature, true);
}
void InstanceScript::OnCreatureRemove(Creature* creature)
{
AddObject(creature, false);
AddMinion(creature, false);
}
void InstanceScript::OnGameObjectCreate(GameObject* go)
{
AddObject(go, true);
AddDoor(go, true);
}
void InstanceScript::OnGameObjectRemove(GameObject* go)
{
AddObject(go, false);
AddDoor(go, false);
}
ObjectGuid InstanceScript::GetObjectGuid(uint32 type) const
{
ObjectGuidMap::const_iterator i = _objectGuids.find(type);
if (i != _objectGuids.end())
{
return i->second;
}
return ObjectGuid::Empty;
}
ObjectGuid InstanceScript::GetGuidData(uint32 type) const
{
return GetObjectGuid(type);
}
Creature* InstanceScript::GetCreature(uint32 type)
{
return instance->GetCreature(GetObjectGuid(type));
}
GameObject* InstanceScript::GetGameObject(uint32 type)
{
return instance->GetGameObject(GetObjectGuid(type));
}
void InstanceScript::HandleGameObject(ObjectGuid GUID, bool open, GameObject* go)
{
if (!go)
@@ -91,6 +142,30 @@ void InstanceScript::LoadDoorData(const DoorData* data)
LOG_DEBUG("scripts.ai", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData)
{
if (creatureData)
{
LoadObjectData(creatureData, _creatureInfo);
}
if (gameObjectData)
{
LoadObjectData(gameObjectData, _gameObjectInfo);
}
LOG_ERROR("scripts", "InstanceScript::LoadObjectData: " SZFMTD " objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
}
void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo)
{
while (data->entry)
{
objectInfo[data->entry] = data->type;
++data;
}
}
void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
{
switch (state)
@@ -142,6 +217,40 @@ void InstanceScript::UpdateDoorState(GameObject* door)
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void InstanceScript::AddObject(Creature* obj, bool add)
{
ObjectInfoMap::const_iterator j = _creatureInfo.find(obj->GetEntry());
if (j != _creatureInfo.end())
{
AddObject(obj, j->second, add);
}
}
void InstanceScript::AddObject(GameObject* obj, bool add)
{
ObjectInfoMap::const_iterator j = _gameObjectInfo.find(obj->GetEntry());
if (j != _gameObjectInfo.end())
{
AddObject(obj, j->second, add);
}
}
void InstanceScript::AddObject(WorldObject* obj, uint32 type, bool add)
{
if (add)
{
_objectGuids[type] = obj->GetGUID();
}
else
{
ObjectGuidMap::iterator i = _objectGuids.find(type);
if (i != _objectGuids.end() && i->second == obj->GetGUID())
{
_objectGuids.erase(i);
}
}
}
void InstanceScript::AddDoor(GameObject* door, bool add)
{
DoorInfoMapBounds range = doors.equal_range(door->GetEntry());

View File

@@ -134,6 +134,8 @@ typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
typedef std::pair<DoorInfoMap::const_iterator, DoorInfoMap::const_iterator> DoorInfoMapBounds;
typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
typedef std::map<uint32 /*type*/, ObjectGuid /*guid*/> ObjectGuidMap;
typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
class InstanceScript : public ZoneScript
{
@@ -164,6 +166,20 @@ public:
//This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const;
// Called when a creature/gameobject is added to map or removed from map.
// Insert/Remove objectguid to dynamic guid store
void OnCreatureCreate(Creature* creature) override;
void OnCreatureRemove(Creature* creature) override;
void OnGameObjectCreate(GameObject* go) override;
void OnGameObjectRemove(GameObject* go) override;
ObjectGuid GetObjectGuid(uint32 type) const;
ObjectGuid GetGuidData(uint32 type) const override;
Creature* GetCreature(uint32 type);
GameObject* GetGameObject(uint32 type);
//Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player* /*player*/) {}
@@ -232,6 +248,11 @@ protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(DoorData const* data);
void LoadMinionData(MinionData const* data);
void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData);
void AddObject(Creature* obj, bool add);
void AddObject(GameObject* obj, bool add);
void AddObject(WorldObject* obj, uint32 type, bool add);
void AddDoor(GameObject* door, bool add);
void AddMinion(Creature* minion, bool add);
@@ -242,9 +263,14 @@ protected:
std::string LoadBossState(char const* data);
std::string GetBossSaveData();
private:
static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;
ObjectInfoMap _creatureInfo;
ObjectInfoMap _gameObjectInfo;
ObjectGuidMap _objectGuids;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
};

View File

@@ -28,6 +28,12 @@ DoorData const doorData[] =
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
};
ObjectData const creatureData[] =
{
{ NPC_KRIKTHIR_THE_GATEWATCHER, DATA_KRIKTHIR_THE_GATEWATCHER_EVENT },
{ NPC_HADRONOX, DATA_HADRONOX_EVENT }
};
class instance_azjol_nerub : public InstanceMapScript
{
public:
@@ -39,30 +45,27 @@ public:
{
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
};
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case NPC_KRIKTHIR_THE_GATEWATCHER:
_krikthirGUID = creature->GetGUID();
break;
case NPC_HADRONOX:
_hadronoxGUID = creature->GetGUID();
break;
case NPC_SKITTERING_SWARMER:
case NPC_SKITTERING_INFECTIOR:
if (Creature* krikthir = instance->GetCreature(_krikthirGUID))
if (Creature* krikthir = GetCreature((DATA_KRIKTHIR_THE_GATEWATCHER_EVENT)))
krikthir->AI()->JustSummoned(creature);
break;
case NPC_ANUB_AR_CHAMPION:
case NPC_ANUB_AR_NECROMANCER:
case NPC_ANUB_AR_CRYPTFIEND:
if (Creature* hadronox = instance->GetCreature(_hadronoxGUID))
if (Creature* hadronox = GetCreature(DATA_HADRONOX_EVENT))
hadronox->AI()->JustSummoned(creature);
break;
}
InstanceScript::OnCreatureCreate(creature);
}
void OnGameObjectCreate(GameObject* go) override
@@ -123,10 +126,6 @@ public:
}
}
}
private:
ObjectGuid _krikthirGUID;
ObjectGuid _hadronoxGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override