mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
fix(Scripts/Spells): revive pets always with full health during battlegrounds (#10647)
- Closes #10632
This commit is contained in:
@@ -1683,13 +1683,8 @@ class spell_gen_pet_summoned : public SpellScript
|
||||
{
|
||||
PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
|
||||
Pet* newPet = new Pet(player, newPetType);
|
||||
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
|
||||
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100))
|
||||
{
|
||||
// revive the pet if it is dead
|
||||
if (newPet->getDeathState() != ALIVE && newPet->getDeathState() != JUST_RESPAWNED)
|
||||
newPet->setDeathState(JUST_RESPAWNED);
|
||||
|
||||
newPet->SetFullHealth();
|
||||
newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType()));
|
||||
|
||||
switch (newPet->GetEntry())
|
||||
|
||||
Reference in New Issue
Block a user