fix(Scripts/Spells): revive pets always with full health during battlegrounds (#10647)

- Closes #10632
This commit is contained in:
UltraNix
2022-02-15 12:41:13 +01:00
committed by GitHub
parent 47cce46e40
commit d2ec0f5d99

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@@ -1683,13 +1683,8 @@ class spell_gen_pet_summoned : public SpellScript
{
PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
Pet* newPet = new Pet(player, newPetType);
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100))
{
// revive the pet if it is dead
if (newPet->getDeathState() != ALIVE && newPet->getDeathState() != JUST_RESPAWNED)
newPet->setDeathState(JUST_RESPAWNED);
newPet->SetFullHealth();
newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType()));
switch (newPet->GetEntry())