From d2ec0f5d99eca11b62e73d238fd1f7208f322682 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Tue, 15 Feb 2022 12:41:13 +0100 Subject: [PATCH] fix(Scripts/Spells): revive pets always with full health during battlegrounds (#10647) - Closes #10632 --- src/server/scripts/Spells/spell_generic.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 50737c33c..6da67612c 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1683,13 +1683,8 @@ class spell_gen_pet_summoned : public SpellScript { PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; Pet* newPet = new Pet(player, newPetType); - if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true)) + if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100)) { - // revive the pet if it is dead - if (newPet->getDeathState() != ALIVE && newPet->getDeathState() != JUST_RESPAWNED) - newPet->setDeathState(JUST_RESPAWNED); - - newPet->SetFullHealth(); newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType())); switch (newPet->GetEntry())