fix(Scripts/MoltenCore): Majordomo shouldn't cast Blast Wave (#9352)

This commit is contained in:
Skjalf
2021-11-26 01:18:27 -03:00
committed by GitHub
parent 55793b3192
commit d25992da5f

View File

@@ -75,7 +75,6 @@ enum Events
{
EVENT_MAGIC_REFLECTION = 1,
EVENT_DAMAGE_REFLECTION,
EVENT_BLAST_WAVE,
EVENT_TELEPORT_RANDOM,
EVENT_TELEPORT_TARGET,
EVENT_AEGIS_OF_RAGNAROS,
@@ -225,7 +224,6 @@ public:
events.ScheduleEvent(EVENT_MAGIC_REFLECTION, 30000, PHASE_COMBAT, PHASE_COMBAT);
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 15000, PHASE_COMBAT, PHASE_COMBAT);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10000, PHASE_COMBAT, PHASE_COMBAT);
events.ScheduleEvent(EVENT_TELEPORT_RANDOM, 15000, PHASE_COMBAT, PHASE_COMBAT);
events.ScheduleEvent(EVENT_TELEPORT_TARGET, 30000, PHASE_COMBAT, PHASE_COMBAT);
@@ -337,12 +335,6 @@ public:
events.RepeatEvent(30000);
break;
}
case EVENT_BLAST_WAVE:
{
DoCastVictim(SPELL_BLAST_WAVE);
events.RepeatEvent(10000);
break;
}
case EVENT_TELEPORT_RANDOM:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))