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fix(DB): Adjust Blackhoof Cage behaviour (#5916)
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@@ -0,0 +1,11 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1621246170226501700');
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-- These cages shouldn't really despawn
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UPDATE `gameobject` SET `spawntimesecs` = 0 WHERE (`id` = 186287);
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-- Prevent players from using keys while there's no prisoner inside
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DELETE FROM `smart_scripts` WHERE (`entryorguid` = 18628700) AND (`source_type` = 9) AND (`id` IN (2,3,4));
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(18628700, 9, 2, 0, 0, 0, 100, 0, 300000, 300000, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blackhoof Cage - Script - Reset Go'),
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(18628700, 9, 3, 0, 0, 0, 100, 0, 500, 500, 0, 0, 0, 104, 48, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blackhoof Cage - Script - Set Flag'),
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(18628700, 9, 4, 0, 0, 0, 100, 0, 64500, 64500, 0, 0, 0, 104, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 'Blackhoof Cage - Script - Set Flag');
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