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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Scripts/Commands): Item restoration command (#9538)
* Implement item restore command & move itemmove to new item cmd * Implement LANG_COMMAND_DISABLED * Prevent command usage if no config is set * WIP: `.item restore list` * Fix restore list & create base for restore item * Send item to player via mail * Put player as last argument * Use Postmaster & fix restore list * Show item name in restore list * Update HandleItemMoveCommand to be using the api Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com> * Send item instantly if online
This commit is contained in:
183
src/server/scripts/Commands/cs_item.cpp
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183
src/server/scripts/Commands/cs_item.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: item_commandscript
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%Complete: 0
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Comment: All item related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Language.h"
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using namespace Acore::ChatCommands;
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class item_commandscript : public CommandScript
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{
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public:
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item_commandscript() : CommandScript("item_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable HandleItemRestoreCommandTable =
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{
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{ "list", HandleItemRestoreListCommand, SEC_GAMEMASTER, Console::Yes },
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{ "", HandleItemRestoreCommand, SEC_GAMEMASTER, Console::Yes },
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};
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static ChatCommandTable itemCommandTable =
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{
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{ "restore", HandleItemRestoreCommandTable },
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{ "move", HandleItemMoveCommand, SEC_GAMEMASTER, Console::Yes },
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};
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static ChatCommandTable commandTable =
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{
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{ "item", itemCommandTable }
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};
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return commandTable;
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}
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static bool HandleItemRestoreCommand(ChatHandler* handler, uint32 restoreId, PlayerIdentifier player)
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{
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if (!restoreId)
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{
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return false;
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}
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if (!HasItemDeletionConfig())
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{
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handler->SendSysMessage(LANG_COMMAND_DISABLED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Check existence of item in recovery table
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM);
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stmt->setUInt32(0, restoreId);
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PreparedQueryResult fields = CharacterDatabase.Query(stmt);
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if (!fields || !(*fields)[1].GetUInt32())
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{
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handler->SendSysMessage(LANG_ITEM_RESTORE_MISSING);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Mail item to player
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uint32 itemEntry = (*fields)[1].GetUInt32();
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uint32 itemCount = (*fields)[2].GetUInt32();
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if (Player* onlinePlayer = player.GetConnectedPlayer())
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{
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onlinePlayer->SendItemRetrievalMail({ { itemEntry, itemCount } });
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}
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else
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{
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MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
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MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed.");
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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// Save to prevent loss at next mail load. Item deletes on fail
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if (Item* item = Item::CreateItem(itemEntry, itemCount, 0))
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{
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item->SaveToDB(trans);
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draft.AddItem(item);
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}
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draft.SendMailTo(trans, MailReceiver(player.GetGUID().GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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}
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// Remove from recovery table
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CharacterDatabasePreparedStatement* delStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RECOVERY_ITEM_BY_RECOVERY_ID);
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delStmt->setUInt32(0, (*fields)[0].GetUInt32());
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CharacterDatabase.Execute(delStmt);
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std::string nameLink = handler->playerLink(player.GetName());
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handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
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return true;
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}
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static bool HandleItemRestoreListCommand(ChatHandler* handler, PlayerIdentifier player)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM_LIST);
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stmt->setUInt32(0, player.GetGUID().GetCounter());
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PreparedQueryResult disposedItems = CharacterDatabase.Query(stmt);
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if (!disposedItems)
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{
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handler->SendSysMessage(LANG_ITEM_RESTORE_LIST_EMPTY);
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handler->SetSentErrorMessage(true);
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return false;
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}
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do {
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Field* fields = disposedItems->Fetch();
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uint32 id = fields[0].GetUInt32();
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uint32 itemId = fields[1].GetUInt32();
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uint32 count = fields[2].GetUInt32();
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std::string itemName = "";
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if (ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId))
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{
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itemName = item->Name1;
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}
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handler->PSendSysMessage(LANG_ITEM_RESTORE_LIST, id, itemName, itemId, count);
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} while (disposedItems->NextRow());
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return true;
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}
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// TODO - move item to other slot
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static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8 dstSlot)
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{
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if (srcSlot == dstSlot)
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return true;
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if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true))
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return false;
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if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false))
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return false;
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uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);
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uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);
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handler->GetSession()->GetPlayer()->SwapItem(src, dst);
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return true;
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}
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static bool HasItemDeletionConfig()
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{
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return sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD) || sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR);
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}
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};
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void AddSC_item_commandscript()
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{
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new item_commandscript();
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}
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