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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Scripts/Commands): Item restoration command (#9538)
* Implement item restore command & move itemmove to new item cmd * Implement LANG_COMMAND_DISABLED * Prevent command usage if no config is set * WIP: `.item restore list` * Fix restore list & create base for restore item * Send item to player via mail * Put player as last argument * Use Postmaster & fix restore list * Show item name in restore list * Update HandleItemMoveCommand to be using the api Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com> * Send item instantly if online
This commit is contained in:
30
data/sql/updates/pending_db_world/rev_1638818214.sql
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30
data/sql/updates/pending_db_world/rev_1638818214.sql
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@@ -0,0 +1,30 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1638818214');
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-- Command: Move ".itemmove" to ".item move"
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UPDATE `command` SET `name`='item move' WHERE `name`='itemmove';
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-- Add new command: ".item restore"
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DELETE FROM `command` WHERE `name` = 'item restore';
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INSERT INTO `command` (`name`, `security`, `help`)
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VALUES ('item restore', '2', 'Syntax: .item restore [#recoveryItemId] [#playername]\r\n\r\nRestore an disposed item for the specified player. Get recoveryId from ".item restore list" command.');
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-- Add new command: ".item restore list"
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DELETE FROM `command` WHERE `name` = 'item restore list';
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INSERT INTO `command` (`name`, `security`, `help`)
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VALUES ('item restore list', '2', 'Syntax: .item restore list [#playername]\r\n\r\nSee restorable items for the specified player.');
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-- Add new string: "LANG_COMMAND_DISABLED"
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DELETE FROM `acore_string` WHERE `entry` = 5070;
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INSERT INTO `acore_string` (`entry`, `content_default`) VALUES (5070, 'The command is disabled by config');
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-- Add new string: "LANG_ITEM_RESTORE_LIST"
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DELETE FROM `acore_string` WHERE `entry` = 197;
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INSERT INTO `acore_string` (`entry`, `content_default`) VALUES (197, 'Recover id: %u | Item: %s (%u) | Count: %u');
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-- Add new string: "LANG_ITEM_RESTORE_LIST_EMPTY"
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DELETE FROM `acore_string` WHERE `entry` = 198;
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INSERT INTO `acore_string` (`entry`, `content_default`) VALUES (198, 'Player has no recoverable items');
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-- Add new string: "LANG_ITEM_RESTORE_MISSING"
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DELETE FROM `acore_string` WHERE `entry` = 199;
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INSERT INTO `acore_string` (`entry`, `content_default`) VALUES (199, 'Player has no recoverable item with id %u');
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@@ -593,7 +593,10 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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// Recovery Item
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PrepareStatement(CHAR_INS_RECOVERY_ITEM, "INSERT INTO recovery_item (Guid, ItemEntry, Count) VALUES (?, ?, ?)", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_RECOVERY_ITEM, "SELECT id, itemEntry, Count FROM recovery_item WHERE id = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_RECOVERY_ITEM_LIST, "SELECT id, itemEntry, Count FROM recovery_item WHERE Guid = ? ORDER BY id DESC", CONNECTION_SYNCH);
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PrepareStatement(CHAR_DEL_RECOVERY_ITEM, "DELETE FROM recovery_item WHERE Guid = ? AND ItemEntry = ? AND Count = ? ORDER BY Id DESC LIMIT 1", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_RECOVERY_ITEM_BY_RECOVERY_ID, "DELETE FROM recovery_item WHERE id = ?", CONNECTION_ASYNC);
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// Character names
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PrepareStatement(CHAR_INS_RESERVED_PLAYER_NAME, "INSERT IGNORE INTO reserved_name (name) VALUES (?)", CONNECTION_ASYNC);
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@@ -509,7 +509,10 @@ enum CharacterDatabaseStatements : uint32
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CHAR_UPD_QUEST_TRACK_ABANDON_TIME,
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CHAR_INS_RECOVERY_ITEM,
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CHAR_SEL_RECOVERY_ITEM,
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CHAR_SEL_RECOVERY_ITEM_LIST,
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CHAR_DEL_RECOVERY_ITEM,
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CHAR_DEL_RECOVERY_ITEM_BY_RECOVERY_ID,
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CHAR_INS_RESERVED_PLAYER_NAME,
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@@ -228,7 +228,10 @@ enum AcoreStrings
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LANG_CMD_AMBIGUOUS = 194,
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LANG_CMD_HELP_GENERIC = 195,
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LANG_CMD_NO_HELP_AVAILABLE = 196,
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// Room for more level 1 197-199 not used
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LANG_ITEM_RESTORE_LIST = 197,
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LANG_ITEM_RESTORE_LIST_EMPTY = 198,
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LANG_ITEM_RESTORE_MISSING = 199,
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// level 2 chat
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LANG_NO_SELECTION = 200,
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@@ -1231,6 +1234,7 @@ enum AcoreStrings
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LANG_COMMAND_QUEST_NOT_COMPLETE = 5069,
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// Room for more strings 5070-9999
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LANG_COMMAND_DISABLED = 5070,
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// Level requirement notifications
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LANG_SAY_REQ = 6604,
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183
src/server/scripts/Commands/cs_item.cpp
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183
src/server/scripts/Commands/cs_item.cpp
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@@ -0,0 +1,183 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: item_commandscript
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%Complete: 0
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Comment: All item related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Language.h"
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using namespace Acore::ChatCommands;
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class item_commandscript : public CommandScript
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{
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public:
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item_commandscript() : CommandScript("item_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable HandleItemRestoreCommandTable =
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{
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{ "list", HandleItemRestoreListCommand, SEC_GAMEMASTER, Console::Yes },
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{ "", HandleItemRestoreCommand, SEC_GAMEMASTER, Console::Yes },
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};
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static ChatCommandTable itemCommandTable =
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{
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{ "restore", HandleItemRestoreCommandTable },
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{ "move", HandleItemMoveCommand, SEC_GAMEMASTER, Console::Yes },
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};
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static ChatCommandTable commandTable =
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{
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{ "item", itemCommandTable }
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};
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return commandTable;
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}
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static bool HandleItemRestoreCommand(ChatHandler* handler, uint32 restoreId, PlayerIdentifier player)
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{
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if (!restoreId)
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{
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return false;
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}
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if (!HasItemDeletionConfig())
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{
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handler->SendSysMessage(LANG_COMMAND_DISABLED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Check existence of item in recovery table
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM);
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stmt->setUInt32(0, restoreId);
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PreparedQueryResult fields = CharacterDatabase.Query(stmt);
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if (!fields || !(*fields)[1].GetUInt32())
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{
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handler->SendSysMessage(LANG_ITEM_RESTORE_MISSING);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Mail item to player
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uint32 itemEntry = (*fields)[1].GetUInt32();
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uint32 itemCount = (*fields)[2].GetUInt32();
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if (Player* onlinePlayer = player.GetConnectedPlayer())
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{
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onlinePlayer->SendItemRetrievalMail({ { itemEntry, itemCount } });
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}
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else
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{
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MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
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MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed.");
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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// Save to prevent loss at next mail load. Item deletes on fail
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if (Item* item = Item::CreateItem(itemEntry, itemCount, 0))
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{
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item->SaveToDB(trans);
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draft.AddItem(item);
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}
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draft.SendMailTo(trans, MailReceiver(player.GetGUID().GetCounter()), sender);
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CharacterDatabase.CommitTransaction(trans);
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}
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// Remove from recovery table
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CharacterDatabasePreparedStatement* delStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RECOVERY_ITEM_BY_RECOVERY_ID);
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delStmt->setUInt32(0, (*fields)[0].GetUInt32());
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CharacterDatabase.Execute(delStmt);
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std::string nameLink = handler->playerLink(player.GetName());
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handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
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return true;
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}
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static bool HandleItemRestoreListCommand(ChatHandler* handler, PlayerIdentifier player)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RECOVERY_ITEM_LIST);
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stmt->setUInt32(0, player.GetGUID().GetCounter());
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PreparedQueryResult disposedItems = CharacterDatabase.Query(stmt);
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if (!disposedItems)
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{
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handler->SendSysMessage(LANG_ITEM_RESTORE_LIST_EMPTY);
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handler->SetSentErrorMessage(true);
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return false;
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}
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do {
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Field* fields = disposedItems->Fetch();
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uint32 id = fields[0].GetUInt32();
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uint32 itemId = fields[1].GetUInt32();
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uint32 count = fields[2].GetUInt32();
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std::string itemName = "";
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if (ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId))
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{
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itemName = item->Name1;
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}
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handler->PSendSysMessage(LANG_ITEM_RESTORE_LIST, id, itemName, itemId, count);
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} while (disposedItems->NextRow());
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return true;
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}
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// TODO - move item to other slot
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static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8 dstSlot)
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{
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if (srcSlot == dstSlot)
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return true;
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if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true))
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return false;
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if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false))
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return false;
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uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);
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uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);
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handler->GetSession()->GetPlayer()->SwapItem(src, dst);
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return true;
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}
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static bool HasItemDeletionConfig()
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{
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return sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD) || sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR);
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}
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};
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void AddSC_item_commandscript()
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{
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new item_commandscript();
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}
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@@ -156,7 +156,6 @@ public:
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{ "dismount", SEC_PLAYER, false, &HandleDismountCommand, "" },
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{ "guid", SEC_GAMEMASTER, false, &HandleGUIDCommand, "" },
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{ "help", SEC_PLAYER, true, &HandleHelpCommand, "" },
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{ "itemmove", SEC_GAMEMASTER, false, &HandleItemMoveCommand, "" },
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{ "cooldown", SEC_GAMEMASTER, false, &HandleCooldownCommand, "" },
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{ "distance", SEC_ADMINISTRATOR, false, &HandleGetDistanceCommand, "" },
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{ "recall", SEC_GAMEMASTER, false, &HandleRecallCommand, "" },
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@@ -1072,39 +1071,6 @@ public:
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return true;
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}
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// move item to other slot
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static bool HandleItemMoveCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char const* param1 = strtok((char*)args, " ");
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if (!param1)
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return false;
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char const* param2 = strtok(nullptr, " ");
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if (!param2)
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return false;
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uint8 srcSlot = uint8(atoi(param1));
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uint8 dstSlot = uint8(atoi(param2));
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if (srcSlot == dstSlot)
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return true;
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if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, srcSlot, true))
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return false;
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if (!handler->GetSession()->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0, dstSlot, false))
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return false;
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uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcSlot);
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uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstSlot);
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handler->GetSession()->GetPlayer()->SwapItem(src, dst);
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return true;
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}
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static bool HandleCooldownCommand(ChatHandler* handler, char const* args)
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{
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@@ -54,6 +54,7 @@ void AddSC_titles_commandscript();
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void AddSC_wp_commandscript();
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void AddSC_player_commandscript();
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void AddSC_cache_commandscript();
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void AddSC_item_commandscript();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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@@ -97,4 +98,5 @@ void AddCommandsScripts()
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AddSC_wp_commandscript();
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AddSC_player_commandscript();
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AddSC_cache_commandscript();
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AddSC_item_commandscript();
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}
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