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fix(Scripts/TheEye): Update Alar Dive Bomb timings (#18654)
Update Alar Dive Bomb timings
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@@ -271,11 +271,11 @@ struct boss_alar : public BossAI
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me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS);
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}
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}, 30s);
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ScheduleTimedEvent(50s, [&]
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ScheduleTimedEvent(34s, [&]
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{
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me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true);
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scheduler.DelayAll(15s);
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}, 50s);
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}, 57s);
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ScheduleUniqueTimedEvent(10min, [&]
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{
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DoCastSelf(SPELL_BERSERK);
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