From c4726b2d0b381a81797ccbed1082a7cf9264a435 Mon Sep 17 00:00:00 2001 From: Balleny <12682004+balleny@users.noreply.github.com> Date: Tue, 23 Apr 2024 18:54:45 +0200 Subject: [PATCH] fix(Scripts/TheEye): Update Alar Dive Bomb timings (#18654) Update Alar Dive Bomb timings --- src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index bd41ede87..cb1747c1e 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -271,11 +271,11 @@ struct boss_alar : public BossAI me->SummonCreature(NPC_FLAME_PATCH, *target, TEMPSUMMON_TIMED_DESPAWN, 2 * MINUTE * IN_MILLISECONDS); } }, 30s); - ScheduleTimedEvent(50s, [&] + ScheduleTimedEvent(34s, [&] { me->GetMotionMaster()->MovePoint(POINT_DIVE, alarPoints[POINT_DIVE], false, true); scheduler.DelayAll(15s); - }, 50s); + }, 57s); ScheduleUniqueTimedEvent(10min, [&] { DoCastSelf(SPELL_BERSERK);