mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 21:56:22 +00:00
Merge branch 'master' into questXPHook
This commit is contained in:
@@ -425,8 +425,14 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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SetNativeDisplayId(displayID);
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// Load creature equipment
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if (!data || data->equipmentId == 0) // use default from the template
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LoadEquipment(0); // 0 means no equipment for creature table
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if (!data)
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{
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LoadEquipment(); // use default from the template
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}
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else if (data->equipmentId == 0)
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{
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LoadEquipment(0); // 0 means no equipment for creature table
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}
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else
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{
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m_originalEquipmentId = data->equipmentId;
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@@ -74,8 +74,9 @@ void GossipMenu::AddMenuItem(int32 menuItemId, uint8 icon, std::string const& me
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* @param menuItemId Gossip menu item id.
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* @param sender Identifier of the current menu.
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* @param action Custom action given to OnGossipHello.
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* @param boxMoney Custom price for pop-up box. If > 0, it will replace DB value.
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*/
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void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action)
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void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action, uint32 boxMoney)
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{
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/// Find items for given menu id.
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GossipMenuItemsMapBounds bounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
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@@ -126,7 +127,7 @@ void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, ui
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}
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/// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
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AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
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AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, boxMoney ? boxMoney : itr->second.BoxMoney, itr->second.BoxCoded);
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}
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}
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@@ -165,7 +165,7 @@ public:
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~GossipMenu();
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void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
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void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action);
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void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action, uint32 boxMoney);
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void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
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[[nodiscard]] uint32 GetMenuId() const { return _menuId; }
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@@ -3009,11 +3009,18 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
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thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
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int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
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int32 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
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int32 MISS_CHANCE_MULTIPLIER;
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if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && GetTypeId() != TYPEID_PLAYER) // keep it as it was originally (7 and 11)
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{
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MISS_CHANCE_MULTIPLIER = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
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}
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else
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{
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MISS_CHANCE_MULTIPLIER = sWorld->getRate(
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victim->GetTypeId() == TYPEID_PLAYER
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? RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
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: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
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);
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: RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE);
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}
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// Base hit chance from attacker and victim levels
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int32 modHitChance = levelDiff < 3
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