[Core/Boss] Oculus/Orum, fix spawn mob position

This commit is contained in:
lello
2016-07-10 17:13:27 +02:00
parent 9fd22872c0
commit c1db268e67

View File

@@ -124,7 +124,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_ID, 49838, true);
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* /*who*/)
{
if( lock )
return;
@@ -198,7 +198,7 @@ public:
me->ResetPlayerDamageReq();
}
void JustDied(Unit* killer)
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
@@ -206,24 +206,46 @@ public:
pInstance->SetData(DATA_UROM, DONE);
}
void KilledUnit(Unit *victim)
void KilledUnit(Unit* /*victim*/)
{
Talk(SAY_PLAYER_KILL);
}
void SpellHit(Unit* caster, const SpellInfo* spell)
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
switch( spell->Id )
{
case SPELL_SUMMON_MENAGERIE_1:
{
for( uint8 i=0; i<4; ++i )
me->SummonCreature(summons[0][i], cords[0][0] + ((i%2) ? 4.0f : -4.0f), cords[0][1] + (i<2 ? 4.0f : -4.0f), cords[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
uint8 phase = GetPhaseByCurrentPosition();
me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
me->DestroyForNearbyPlayers();
LeaveCombat();
me->CastSpell(me, SPELL_EVOCATION, true);
releaseLockTimer = 1;
}
break;
case SPELL_SUMMON_MENAGERIE_2:
{
for( uint8 i=0; i<4; ++i )
me->SummonCreature(summons[1][i], cords[1][0] + ((i%2) ? 4.0f : -4.0f), cords[1][1] + (i<2 ? 4.0f : -4.0f), cords[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
uint8 phase = GetPhaseByCurrentPosition();
me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
me->DestroyForNearbyPlayers();
LeaveCombat();
me->CastSpell(me, SPELL_EVOCATION, true);
releaseLockTimer = 1;
}
break;
case SPELL_SUMMON_MENAGERIE_3:
{
me->DestroyForNearbyPlayers();
uint8 phase = GetPhaseByCurrentPosition();
for( uint8 i=0; i<4; ++i )
me->SummonCreature(summons[phase][i], cords[phase][0] + ((i%2) ? 4.0f : -4.0f), cords[phase][1] + (i<2 ? 4.0f : -4.0f), cords[phase][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
+ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
uint8 phase = GetPhaseByCurrentPosition();
me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
me->DestroyForNearbyPlayers();
LeaveCombat();
me->CastSpell(me, SPELL_EVOCATION, true);
releaseLockTimer = 1;
@@ -249,7 +271,7 @@ public:
}
}
void MoveInLineOfSight(Unit* who) {}
void MoveInLineOfSight(Unit* /*who*/) {}
void UpdateAI(uint32 diff)
{