mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
This commit is contained in:
143
src/scripts/Kalimdor/zone_felwood.cpp
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143
src/scripts/Kalimdor/zone_felwood.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Felwood
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SD%Complete: 95
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SDComment: Quest support: 4101, 4102
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SDCategory: Felwood
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EndScriptData */
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/* ContentData
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npcs_riverbreeze_and_silversky
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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/*######
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## npcs_riverbreeze_and_silversky
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######*/
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#define GOSSIP_ITEM_BEACON "Please make me a Cenarion Beacon"
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enum RiverbreezeAndSilversky
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{
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SPELL_CENARION_BEACON = 15120,
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NPC_ARATHANDRIS_SILVERSKY = 9528,
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NPC_MAYBESS_RIVERBREEZE = 9529,
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QUEST_CLEASING_FELWOOD_A = 4101,
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QUEST_CLEASING_FELWOOD_H = 4102
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};
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class npcs_riverbreeze_and_silversky : public CreatureScript
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{
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public:
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npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->CLOSE_GOSSIP_MENU();
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creature->CastSpell(player, SPELL_CENARION_BEACON, false);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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uint32 creatureId = creature->GetEntry();
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if (creatureId == NPC_ARATHANDRIS_SILVERSKY)
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{
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if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_A))
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(2848, creature->GetGUID());
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} else if (player->GetTeamId() == TEAM_HORDE)
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player->SEND_GOSSIP_MENU(2845, creature->GetGUID());
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else
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player->SEND_GOSSIP_MENU(2844, creature->GetGUID());
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}
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if (creatureId == NPC_MAYBESS_RIVERBREEZE)
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{
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if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_H))
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(2849, creature->GetGUID());
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} else if (player->GetTeamId() == TEAM_ALLIANCE)
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player->SEND_GOSSIP_MENU(2843, creature->GetGUID());
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else
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player->SEND_GOSSIP_MENU(2842, creature->GetGUID());
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}
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return true;
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}
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};
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/*######
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## at_ancient_leaf
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######*/
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enum AncientMisc
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{
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QUEST_ANCIENT_LEAF = 7632,
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NPC_VARTRUS = 14524,
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NPC_STOMA = 14525,
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NPC_HASTAT = 14526,
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CREATURE_GROUP_ANCIENTS = 1
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};
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class at_ancient_leaf : public AreaTriggerScript
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{
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public:
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at_ancient_leaf() : AreaTriggerScript("at_ancient_leaf") { }
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bool OnTrigger(Player* player, AreaTriggerEntry const* /*trigger*/)
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{
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if (player->IsGameMaster() || !player->IsAlive())
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return false;
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// Handle Call Ancients event start - The area trigger summons 3 ancients
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if ((player->GetQuestStatus(QUEST_ANCIENT_LEAF) == QUEST_STATUS_COMPLETE) || (player->GetQuestStatus(QUEST_ANCIENT_LEAF) == QUEST_STATUS_REWARDED))
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{
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// If ancients are already spawned, skip the rest
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if (GetClosestCreatureWithEntry(player, NPC_VARTRUS, 50.0f) || GetClosestCreatureWithEntry(player, NPC_STOMA, 50.0f) || GetClosestCreatureWithEntry(player, NPC_HASTAT, 50.0f))
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return true;
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player->GetMap()->SummonCreatureGroup(CREATURE_GROUP_ANCIENTS);
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}
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return false;
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}
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};
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void AddSC_felwood()
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{
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new npcs_riverbreeze_and_silversky();
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new at_ancient_leaf();
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}
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