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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
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93
src/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
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93
src/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
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/*
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REWRITTEN BY XINEF
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*/
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#include "ScriptMgr.h"
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#include "InstanceScript.h"
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#include "deadmines.h"
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class instance_deadmines : public InstanceMapScript
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{
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public:
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instance_deadmines() : InstanceMapScript("instance_deadmines", 36) { }
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struct instance_deadmines_InstanceMapScript : public InstanceScript
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{
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instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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}
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void Initialize()
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{
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memset(&_encounters, 0, sizeof(_encounters));
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}
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void OnGameObjectCreate(GameObject* gameobject)
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{
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switch (gameobject->GetEntry())
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{
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case GO_FACTORY_DOOR:
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if (_encounters[TYPE_RHAHK_ZOR] == DONE)
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HandleGameObject(0, true, gameobject);
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break;
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case GO_IRON_CLAD_DOOR:
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if (_encounters[TYPE_CANNON] == DONE)
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HandleGameObject(0, true, gameobject);
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break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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switch (type)
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{
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case TYPE_RHAHK_ZOR:
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case TYPE_CANNON:
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_encounters[type] = data;
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break;
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}
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if (data == DONE)
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SaveToDB();
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}
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std::string GetSaveData()
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{
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std::ostringstream saveStream;
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saveStream << "D E " << _encounters[0] << ' ' << _encounters[1];
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return saveStream.str();
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}
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void Load(const char* in)
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{
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if (!in)
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return;
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char dataHead1, dataHead2;
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std::istringstream loadStream(in);
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loadStream >> dataHead1 >> dataHead2;
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if (dataHead1 == 'D' && dataHead2 == 'E')
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{
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for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
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{
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loadStream >> _encounters[i];
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if (_encounters[i] == IN_PROGRESS)
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_encounters[i] = NOT_STARTED;
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}
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}
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}
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private:
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uint32 _encounters[MAX_ENCOUNTERS];
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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{
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return new instance_deadmines_InstanceMapScript(map);
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}
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};
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void AddSC_instance_deadmines()
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{
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new instance_deadmines();
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}
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