Files
azerothcore-wotlk/src/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
Yehonal c1a76e07ff Another big repo refactoring, should be latest
I've restored old paths for scripts and flattened the src structure
2016-08-12 02:40:23 +02:00

94 lines
2.6 KiB
C++

/*
REWRITTEN BY XINEF
*/
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "deadmines.h"
class instance_deadmines : public InstanceMapScript
{
public:
instance_deadmines() : InstanceMapScript("instance_deadmines", 36) { }
struct instance_deadmines_InstanceMapScript : public InstanceScript
{
instance_deadmines_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
void Initialize()
{
memset(&_encounters, 0, sizeof(_encounters));
}
void OnGameObjectCreate(GameObject* gameobject)
{
switch (gameobject->GetEntry())
{
case GO_FACTORY_DOOR:
if (_encounters[TYPE_RHAHK_ZOR] == DONE)
HandleGameObject(0, true, gameobject);
break;
case GO_IRON_CLAD_DOOR:
if (_encounters[TYPE_CANNON] == DONE)
HandleGameObject(0, true, gameobject);
break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case TYPE_RHAHK_ZOR:
case TYPE_CANNON:
_encounters[type] = data;
break;
}
if (data == DONE)
SaveToDB();
}
std::string GetSaveData()
{
std::ostringstream saveStream;
saveStream << "D E " << _encounters[0] << ' ' << _encounters[1];
return saveStream.str();
}
void Load(const char* in)
{
if (!in)
return;
char dataHead1, dataHead2;
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2;
if (dataHead1 == 'D' && dataHead2 == 'E')
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> _encounters[i];
if (_encounters[i] == IN_PROGRESS)
_encounters[i] = NOT_STARTED;
}
}
}
private:
uint32 _encounters[MAX_ENCOUNTERS];
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
{
return new instance_deadmines_InstanceMapScript(map);
}
};
void AddSC_instance_deadmines()
{
new instance_deadmines();
}