fix(Scripts/Commands): correct reloading creature_template table (#5020)

This commit is contained in:
Kargatum
2021-03-30 09:55:05 +07:00
committed by GitHub
parent c0bcff97f3
commit c053e111d3
10 changed files with 91 additions and 151 deletions

View File

@@ -502,86 +502,12 @@ void ObjectMgr::LoadCreatureTemplates()
}
_creatureTemplateStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.SubName = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.faction = uint32(fields[17].GetUInt16());
creatureTemplate.npcflag = fields[18].GetUInt32();
creatureTemplate.speed_walk = fields[19].GetFloat();
creatureTemplate.speed_run = fields[20].GetFloat();
creatureTemplate.scale = fields[21].GetFloat();
creatureTemplate.rank = uint32(fields[22].GetUInt8());
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
creatureTemplate.DamageModifier = fields[24].GetFloat();
creatureTemplate.BaseAttackTime = fields[25].GetUInt32();
creatureTemplate.RangeAttackTime = fields[26].GetUInt32();
creatureTemplate.BaseVariance = fields[27].GetFloat();
creatureTemplate.RangeVariance = fields[28].GetFloat();
creatureTemplate.unit_class = uint32(fields[29].GetUInt8());
creatureTemplate.unit_flags = fields[30].GetUInt32();
creatureTemplate.unit_flags2 = fields[31].GetUInt32();
creatureTemplate.dynamicflags = fields[32].GetUInt32();
creatureTemplate.family = uint32(fields[33].GetUInt8());
creatureTemplate.trainer_type = uint32(fields[34].GetUInt8());
creatureTemplate.trainer_spell = fields[35].GetUInt32();
creatureTemplate.trainer_class = uint32(fields[36].GetUInt8());
creatureTemplate.trainer_race = uint32(fields[37].GetUInt8());
creatureTemplate.type = uint32(fields[38].GetUInt8());
creatureTemplate.type_flags = fields[39].GetUInt32();
creatureTemplate.lootid = fields[40].GetUInt32();
creatureTemplate.pickpocketLootId = fields[41].GetUInt32();
creatureTemplate.SkinLootId = fields[42].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
creatureTemplate.resistance[i] = 0;
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
creatureTemplate.spells[i] = 0;
creatureTemplate.PetSpellDataId = fields[43].GetUInt32();
creatureTemplate.VehicleId = fields[44].GetUInt32();
creatureTemplate.mingold = fields[45].GetUInt32();
creatureTemplate.maxgold = fields[46].GetUInt32();
creatureTemplate.AIName = fields[47].GetString();
creatureTemplate.MovementType = uint32(fields[48].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[49].GetUInt8());
creatureTemplate.HoverHeight = fields[50].GetFloat();
creatureTemplate.ModHealth = fields[51].GetFloat();
creatureTemplate.ModMana = fields[52].GetFloat();
creatureTemplate.ModArmor = fields[53].GetFloat();
creatureTemplate.RacialLeader = fields[54].GetBool();
creatureTemplate.movementId = fields[55].GetUInt32();
creatureTemplate.RegenHealth = fields[56].GetBool();
creatureTemplate.MechanicImmuneMask = fields[57].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[58].GetUInt8();
creatureTemplate.flags_extra = fields[59].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[60].GetCString());
LoadCreatureTemplate(fields);
++count;
} while (result->NextRow());
@@ -614,6 +540,92 @@ void ObjectMgr::LoadCreatureTemplates()
sLog->outString();
}
void ObjectMgr::LoadCreatureTemplate(Field* fields)
{
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
{
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
}
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
{
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
}
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.SubName = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.faction = uint32(fields[17].GetUInt16());
creatureTemplate.npcflag = fields[18].GetUInt32();
creatureTemplate.speed_walk = fields[19].GetFloat();
creatureTemplate.speed_run = fields[20].GetFloat();
creatureTemplate.scale = fields[21].GetFloat();
creatureTemplate.rank = uint32(fields[22].GetUInt8());
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
creatureTemplate.DamageModifier = fields[24].GetFloat();
creatureTemplate.BaseAttackTime = fields[25].GetUInt32();
creatureTemplate.RangeAttackTime = fields[26].GetUInt32();
creatureTemplate.BaseVariance = fields[27].GetFloat();
creatureTemplate.RangeVariance = fields[28].GetFloat();
creatureTemplate.unit_class = uint32(fields[29].GetUInt8());
creatureTemplate.unit_flags = fields[30].GetUInt32();
creatureTemplate.unit_flags2 = fields[31].GetUInt32();
creatureTemplate.dynamicflags = fields[32].GetUInt32();
creatureTemplate.family = uint32(fields[33].GetUInt8());
creatureTemplate.trainer_type = uint32(fields[34].GetUInt8());
creatureTemplate.trainer_spell = fields[35].GetUInt32();
creatureTemplate.trainer_class = uint32(fields[36].GetUInt8());
creatureTemplate.trainer_race = uint32(fields[37].GetUInt8());
creatureTemplate.type = uint32(fields[38].GetUInt8());
creatureTemplate.type_flags = fields[39].GetUInt32();
creatureTemplate.lootid = fields[40].GetUInt32();
creatureTemplate.pickpocketLootId = fields[41].GetUInt32();
creatureTemplate.SkinLootId = fields[42].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
{
creatureTemplate.resistance[i] = 0;
}
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
{
creatureTemplate.spells[i] = 0;
}
creatureTemplate.PetSpellDataId = fields[43].GetUInt32();
creatureTemplate.VehicleId = fields[44].GetUInt32();
creatureTemplate.mingold = fields[45].GetUInt32();
creatureTemplate.maxgold = fields[46].GetUInt32();
creatureTemplate.AIName = fields[47].GetString();
creatureTemplate.MovementType = uint32(fields[48].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[49].GetUInt8());
creatureTemplate.HoverHeight = fields[50].GetFloat();
creatureTemplate.ModHealth = fields[51].GetFloat();
creatureTemplate.ModMana = fields[52].GetFloat();
creatureTemplate.ModArmor = fields[53].GetFloat();
creatureTemplate.RacialLeader = fields[54].GetBool();
creatureTemplate.movementId = fields[55].GetUInt32();
creatureTemplate.RegenHealth = fields[56].GetBool();
creatureTemplate.MechanicImmuneMask = fields[57].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[58].GetUInt8();
creatureTemplate.flags_extra = fields[59].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[60].GetCString());
}
void ObjectMgr::LoadCreatureTemplateResistances()
{
uint32 oldMSTime = getMSTime();