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fix(Scripts/Commands): correct reloading creature_template table (#5020)
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@@ -2742,7 +2742,6 @@ void Player::Regenerate(Powers power)
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}
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}
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uint32 curValue = GetPower(power);
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// TODO: possible use of miscvalueb instead of amount
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@@ -7,7 +7,6 @@
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "Battleground.h"
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#include "DBCStores.h"
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#include "GroupReference.h"
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