mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
Improved OnItemRoll hook
Now you can change the chance temporary and dinamically
This commit is contained in:
@@ -84,7 +84,7 @@ class LootTemplate::LootGroup // A set of loot def
|
||||
bool HasQuestDrop() const; // True if group includes at least 1 quest drop entry
|
||||
bool HasQuestDropForPlayer(Player const* player) const;
|
||||
// The same for active quests of the player
|
||||
void Process(Loot& loot, uint16 lootMode) const; // Rolls an item from the group (if any) and adds the item to the loot
|
||||
void Process(Loot& loot, Player const *player, LootStore const& lootstore, uint16 lootMode) const; // Rolls an item from the group (if any) and adds the item to the loot
|
||||
float RawTotalChance() const; // Overall chance for the group (without equal chanced items)
|
||||
float TotalChance() const; // Overall chance for the group
|
||||
|
||||
@@ -98,7 +98,7 @@ class LootTemplate::LootGroup // A set of loot def
|
||||
LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB
|
||||
LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance
|
||||
|
||||
LootStoreItem const* Roll(Loot& loot, uint16 lootMode) const; // Rolls an item from the group, returns NULL if all miss their chances
|
||||
LootStoreItem const* Roll(Loot& loot, Player const *player, LootStore const& store, uint16 lootMode) const; // Rolls an item from the group, returns NULL if all miss their chances
|
||||
|
||||
// This class must never be copied - storing pointers
|
||||
LootGroup(LootGroup const&);
|
||||
@@ -279,19 +279,23 @@ void LootStore::ReportNotExistedId(uint32 id) const
|
||||
|
||||
// Checks if the entry (quest, non-quest, reference) takes it's chance (at loot generation)
|
||||
// RATE_DROP_ITEMS is no longer used for all types of entries
|
||||
bool LootStoreItem::Roll(bool rate) const
|
||||
bool LootStoreItem::Roll(bool rate, Player const *player, Loot& loot, LootStore const& store) const
|
||||
{
|
||||
if (chance >= 100.0f)
|
||||
float _chance = chance;
|
||||
|
||||
sScriptMgr->OnItemRoll(player, this, _chance, loot, store);
|
||||
|
||||
if (_chance >= 100.0f)
|
||||
return true;
|
||||
|
||||
if (mincountOrRef < 0) // reference case
|
||||
return roll_chance_f(chance* (rate ? sWorld->getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f));
|
||||
return roll_chance_f(_chance* (rate ? sWorld->getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f));
|
||||
|
||||
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
|
||||
|
||||
float qualityModifier = pProto && rate ? sWorld->getRate(qualityToRate[pProto->Quality]) : 1.0f;
|
||||
|
||||
return roll_chance_f(chance*qualityModifier);
|
||||
return roll_chance_f(_chance*qualityModifier);
|
||||
}
|
||||
|
||||
// Checks correctness of values
|
||||
@@ -1102,7 +1106,7 @@ void LootTemplate::LootGroup::AddEntry(LootStoreItem* item)
|
||||
}
|
||||
|
||||
// Rolls an item from the group, returns NULL if all miss their chances
|
||||
LootStoreItem const* LootTemplate::LootGroup::Roll(Loot& loot, uint16 lootMode) const
|
||||
LootStoreItem const* LootTemplate::LootGroup::Roll(Loot& loot, Player const *player, LootStore const& store, uint16 lootMode) const
|
||||
{
|
||||
LootStoreItemList possibleLoot = ExplicitlyChanced;
|
||||
possibleLoot.remove_if(LootGroupInvalidSelector(loot, lootMode));
|
||||
@@ -1114,10 +1118,14 @@ LootStoreItem const* LootTemplate::LootGroup::Roll(Loot& loot, uint16 lootMode)
|
||||
for (LootStoreItemList::const_iterator itr = possibleLoot.begin(); itr != possibleLoot.end(); ++itr) // check each explicitly chanced entry in the template and modify its chance based on quality.
|
||||
{
|
||||
LootStoreItem* item = *itr;
|
||||
if (item->chance >= 100.0f)
|
||||
float chance = item->chance;
|
||||
|
||||
sScriptMgr->OnItemRoll(player, item, chance, loot, store);
|
||||
|
||||
if (chance >= 100.0f)
|
||||
return item;
|
||||
|
||||
roll -= item->chance;
|
||||
roll -= chance;
|
||||
if (roll < 0)
|
||||
return item;
|
||||
}
|
||||
@@ -1169,9 +1177,9 @@ void LootTemplate::LootGroup::CopyConditions(ConditionList /*conditions*/)
|
||||
}
|
||||
|
||||
// Rolls an item from the group (if any takes its chance) and adds the item to the loot
|
||||
void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
|
||||
void LootTemplate::LootGroup::Process(Loot& loot, Player const *player, LootStore const& store, uint16 lootMode) const
|
||||
{
|
||||
if (LootStoreItem const* item = Roll(loot, lootMode))
|
||||
if (LootStoreItem const* item = Roll(loot, player, store, lootMode))
|
||||
loot.AddItem(*item);
|
||||
}
|
||||
|
||||
@@ -1309,7 +1317,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, uint16 lootMode,
|
||||
if (!Groups[groupId - 1])
|
||||
return;
|
||||
|
||||
Groups[groupId-1]->Process(loot, lootMode);
|
||||
Groups[groupId-1]->Process(loot, player, store, lootMode);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1319,10 +1327,8 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, uint16 lootMode,
|
||||
LootStoreItem* item = *i;
|
||||
if (!(item->lootmode & lootMode)) // Do not add if mode mismatch
|
||||
continue;
|
||||
|
||||
sScriptMgr->OnBeforeItemRoll(player, loot, rate, lootMode, item, store);
|
||||
|
||||
if (!item->Roll(rate))
|
||||
if (!item->Roll(rate, player, loot, store))
|
||||
continue; // Bad luck for the entry
|
||||
|
||||
if (item->mincountOrRef < 0) // References processing
|
||||
@@ -1345,7 +1351,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, uint16 lootMode,
|
||||
// Now processing groups
|
||||
for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i)
|
||||
if (LootGroup* group = *i)
|
||||
group->Process(loot, lootMode);
|
||||
group->Process(loot, player, store, lootMode);
|
||||
}
|
||||
|
||||
// True if template includes at least 1 quest drop entry
|
||||
|
||||
@@ -110,6 +110,7 @@ enum LootSlotType
|
||||
class Player;
|
||||
class LootStore;
|
||||
class ConditionMgr;
|
||||
struct Loot;
|
||||
|
||||
struct LootStoreItem
|
||||
{
|
||||
@@ -129,7 +130,7 @@ struct LootStoreItem
|
||||
group(_group), needs_quest(_chanceOrQuestChance < 0), maxcount(_maxcount)
|
||||
{}
|
||||
|
||||
bool Roll(bool rate) const; // Checks if the entry takes it's chance (at loot generation)
|
||||
bool Roll(bool rate, Player const *player, Loot& loot, LootStore const& store) const; // Checks if the entry takes it's chance (at loot generation)
|
||||
bool IsValid(LootStore const& store, uint32 entry) const;
|
||||
// Checks correctness of values
|
||||
};
|
||||
@@ -178,7 +179,6 @@ struct QuestItem
|
||||
: index(_index), is_looted(_islooted) {}
|
||||
};
|
||||
|
||||
struct Loot;
|
||||
class LootTemplate;
|
||||
|
||||
typedef std::vector<QuestItem> QuestItemList;
|
||||
|
||||
@@ -1519,8 +1519,8 @@ void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRa
|
||||
FOREACH_SCRIPT(GlobalScript)->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store);
|
||||
}
|
||||
|
||||
void ScriptMgr::OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store) {
|
||||
FOREACH_SCRIPT(GlobalScript)->OnBeforeItemRoll(player, loot, canRate, lootMode, LootStoreItem, store);
|
||||
void ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float &chance, Loot& loot, LootStore const& store) {
|
||||
FOREACH_SCRIPT(GlobalScript)->OnItemRoll(player, LootStoreItem, chance, loot, store);
|
||||
}
|
||||
|
||||
void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData)
|
||||
|
||||
@@ -1008,7 +1008,7 @@ class GlobalScript : public ScriptObject
|
||||
// loot
|
||||
virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/, LootStore const& /*store*/) { }
|
||||
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/, LootStore const& /*store*/) { }
|
||||
virtual void OnBeforeItemRoll(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/, LootStore const& /*store*/) { };
|
||||
virtual void OnItemRoll(Player const* /*player*/, LootStoreItem const* /*LootStoreItem*/, float& /*chance*/, Loot& /*loot*/, LootStore const& /*store*/) { };
|
||||
|
||||
virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { }
|
||||
virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
|
||||
@@ -1281,7 +1281,7 @@ class ScriptMgr
|
||||
void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap);
|
||||
void OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount, LootStore const& store);
|
||||
void OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store);
|
||||
void OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store);
|
||||
void OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float &chance, Loot& loot, LootStore const& store);
|
||||
void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData);
|
||||
void OnAfterInitializeLockedDungeons(Player* player);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user