mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
Add summoner information to TeleportTo function and created OnBeforeTeleport hook
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@@ -2189,8 +2189,8 @@ void Player::SendTeleportAckPacket()
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GetSession()->SendPacket(&data);
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}
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bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
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{
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bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options /*= 0*/, Unit *target /*= nullptr*/)
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{
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if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
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{
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sLog->outError("TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
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@@ -2288,6 +2288,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
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DuelComplete(DUEL_FLED);
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if (!sScriptMgr->OnBeforePlayerTeleport(this, mapid, x, y, z, orientation, options, target))
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return false;
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if (GetMapId() == mapid)
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{
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//lets reset far teleport flag if it wasn't reset during chained teleports
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@@ -23622,8 +23625,8 @@ void Player::UpdateForQuestWorldObjects()
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GetSession()->SendPacket(&packet);
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}
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void Player::SummonIfPossible(bool agree)
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{
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void Player::SummonIfPossible(bool agree, uint32 summoner_guid)
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{
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if (!agree)
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{
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m_summon_expire = 0;
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@@ -23643,7 +23646,7 @@ void Player::SummonIfPossible(bool agree)
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
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TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation());
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TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation(), 0, ObjectAccessor::FindPlayer(summoner_guid));
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}
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void Player::RemoveItemDurations(Item* item)
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@@ -1096,10 +1096,10 @@ class Player : public Unit, public GridObject<Player>
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SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_COMBAT_REACH);
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}
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bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
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bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
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bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Unit *target = nullptr);
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bool TeleportTo(WorldLocation const &loc, uint32 options = 0, Unit *target = nullptr)
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{
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return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
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return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
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}
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bool TeleportToEntryPoint();
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@@ -1114,7 +1114,7 @@ class Player : public Unit, public GridObject<Player>
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}
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bool IsSummonAsSpectator() const { return m_summon_asSpectator && m_summon_expire >= time(NULL); }
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void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
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void SummonIfPossible(bool agree);
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void SummonIfPossible(bool agree, uint32 summoner_guid);
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time_t GetSummonExpireTimer() const { return m_summon_expire; }
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bool Create(uint32 guidlow, CharacterCreateInfo* createInfo);
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@@ -721,5 +721,5 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
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agree = false;
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}
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_player->SetSummonAsSpectator(false);
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_player->SummonIfPossible(agree);
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_player->SummonIfPossible(agree, summoner_guid);
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}
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@@ -1308,6 +1308,16 @@ void ScriptMgr::OnPlayerUpdateArea(Player* player, uint32 oldArea, uint32 newAre
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FOREACH_SCRIPT(PlayerScript)->OnUpdateArea(player, oldArea, newArea);
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}
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bool ScriptMgr::OnBeforePlayerTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit *target)
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{
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bool ret=true;
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FOR_SCRIPTS_RET(PlayerScript, itr, end, ret) // return true by default if not scripts
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if (!itr->second->OnBeforeTeleport(player, mapid, x, y, z, orientation, options, target))
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ret=false; // we change ret value only when scripts return false
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return ret;
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}
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void ScriptMgr::OnPlayerUpdateFaction(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnUpdateFaction(player);
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@@ -848,6 +848,9 @@ class PlayerScript : public ScriptObject
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// Called when a player changes to a new map (after moving to new map)
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virtual void OnMapChanged(Player* /*player*/) { }
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// Called before a player is being teleported to new coords
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virtual bool OnBeforeTeleport(Player* /*player*/, uint32 /*mapid*/, float /*x*/, float /*y*/, float /*z*/, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) { return true; }
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// Called when team/faction is set on player
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virtual void OnUpdateFaction(Player* /*player*/) { }
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@@ -1221,6 +1224,7 @@ class ScriptMgr
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void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
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void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
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void OnPlayerUpdateArea(Player* player, uint32 oldArea, uint32 newArea);
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bool OnBeforePlayerTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit *target);
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void OnPlayerUpdateFaction(Player* player);
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void OnPlayerAddToBattleground(Player* player, Battleground* bg);
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void OnPlayerRemoveFromBattleground(Player* player, Battleground* bg);
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@@ -612,8 +612,8 @@ public:
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else
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_player->SaveRecallPosition();
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_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+0.25f, _player->GetOrientation(), TELE_TO_GM_MODE);
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_player->SetPhaseMask(target->GetPhaseMask() | 1, false);
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if (_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+0.25f, _player->GetOrientation(), TELE_TO_GM_MODE, target))
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_player->SetPhaseMask(target->GetPhaseMask() | 1, false);
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}
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else
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{
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@@ -734,8 +734,8 @@ public:
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// before GM
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float x, y, z;
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handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
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target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
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target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), false);
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if (target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation(), 0, handler->GetSession()->GetPlayer()))
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target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), false);
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}
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else
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{
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@@ -845,7 +845,7 @@ public:
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// before GM
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float x, y, z;
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handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
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player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
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player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation(), 0, handler->GetSession()->GetPlayer());
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}
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return true;
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