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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core): ScriptName not readable in creature and gameobject table fix (#8715)
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@@ -1835,7 +1835,9 @@ void ObjectMgr::LoadCreatures()
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// 0 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
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// 11 12 13 14 15 16 17 18 19 20 21
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags "
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
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// 22
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"creature.ScriptName "
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"FROM creature "
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"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
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"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
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@@ -1893,6 +1895,10 @@ void ObjectMgr::LoadCreatures()
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data.npcflag = fields[19].GetUInt32();
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data.unit_flags = fields[20].GetUInt32();
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data.dynamicflags = fields[21].GetUInt32();
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data.ScriptId = GetScriptId(fields[22].GetString());
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if (!data.ScriptId)
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data.ScriptId = cInfo->ScriptID;
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MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
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if (!mapEntry)
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@@ -2136,7 +2142,9 @@ void ObjectMgr::LoadGameobjects()
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// 0 1 2 3 4 5 6
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QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
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// 7 8 9 10 11 12 13 14 15 16 17
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"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
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"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry, "
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// 18
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"ScriptName "
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"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
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"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
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@@ -2202,6 +2210,9 @@ void ObjectMgr::LoadGameobjects()
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data.rotation.z = fields[9].GetFloat();
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data.rotation.w = fields[10].GetFloat();
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data.spawntimesecs = fields[11].GetInt32();
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data.ScriptId = GetScriptId(fields[19].GetString());
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if (!data.ScriptId)
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data.ScriptId = gInfo->ScriptId;
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MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
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if (!mapEntry)
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@@ -8710,14 +8721,21 @@ void ObjectMgr::LoadScriptNames()
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{
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uint32 oldMSTime = getMSTime();
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_scriptNamesStore.push_back("");
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// We insert an empty placeholder here so we can use the
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// script id 0 as dummy for "no script found".
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_scriptNamesStore.emplace_back("");
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QueryResult result = WorldDatabase.Query(
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"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
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"UNION "
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"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
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"UNION "
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"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
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"UNION "
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"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
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"UNION "
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"SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
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"UNION "
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"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
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"UNION "
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"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
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@@ -8743,16 +8761,15 @@ void ObjectMgr::LoadScriptNames()
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return;
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}
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uint32 count = 1;
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_scriptNamesStore.reserve(result->GetRowCount() + 1);
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do
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{
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_scriptNamesStore.push_back((*result)[0].GetString());
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++count;
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} while (result->NextRow());
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std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
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LOG_INFO("server.loading", ">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -8762,15 +8779,15 @@ std::string const& ObjectMgr::GetScriptName(uint32 id) const
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return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
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}
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uint32 ObjectMgr::GetScriptId(const char* name)
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uint32 ObjectMgr::GetScriptId(std::string const& name)
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{
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// use binary search to find the script name in the sorted vector
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// assume "" is the first element
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if (!name)
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if (name.empty())
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return 0;
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ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
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if (itr == _scriptNamesStore.end() || *itr != name)
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if (itr == _scriptNamesStore.end() || (*itr != name))
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return 0;
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return uint32(itr - _scriptNamesStore.begin());
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