fix(Core): ScriptName not readable in creature and gameobject table fix (#8715)

This commit is contained in:
acidmanifesto
2021-10-25 08:25:13 -04:00
committed by GitHub
parent dc3ff71c70
commit bcd1a701ac
7 changed files with 45 additions and 15 deletions

View File

@@ -2090,6 +2090,14 @@ void GameObject::EventInform(uint32 eventId)
m_zoneScript->ProcessEvent(this, eventId);
}
uint32 GameObject::GetScriptId() const
{
if (GameObjectData const* gameObjectData = GetGOData())
return gameObjectData->ScriptId;
return GetGOInfo()->ScriptId;
}
// overwrite WorldObject function for proper name localization
std::string const& GameObject::GetNameForLocaleIdx(LocaleConstant loc_idx) const
{

View File

@@ -711,6 +711,7 @@ struct GameObjectData
float orientation{0.0f};
G3D::Quat rotation;
int32 spawntimesecs{0};
uint32 ScriptId;
uint32 animprogress{0};
GOState go_state{GO_STATE_ACTIVE};
uint8 spawnMask{0};
@@ -933,7 +934,7 @@ public:
void EventInform(uint32 eventId);
[[nodiscard]] virtual uint32 GetScriptId() const { return GetGOInfo()->ScriptId; }
[[nodiscard]] virtual uint32 GetScriptId() const;
[[nodiscard]] GameObjectAI* AI() const { return m_AI; }
[[nodiscard]] std::string GetAIName() const;