fix(Core): ScriptName not readable in creature and gameobject table fix (#8715)

This commit is contained in:
acidmanifesto
2021-10-25 08:25:13 -04:00
committed by GitHub
parent dc3ff71c70
commit bcd1a701ac
7 changed files with 45 additions and 15 deletions

View File

@@ -1031,7 +1031,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
//! Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there
m_positionZ += GetHoverHeight();
LastUsedScriptID = GetCreatureTemplate()->ScriptID;
LastUsedScriptID = GetScriptId();
if (IsSpiritHealer() || IsSpiritGuide() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
{
@@ -2769,6 +2769,9 @@ std::string Creature::GetScriptName() const
uint32 Creature::GetScriptId() const
{
if (CreatureData const* creatureData = GetCreatureData())
return creatureData->ScriptId;
return sObjectMgr->GetCreatureTemplate(GetEntry())->ScriptID;
}

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@@ -285,6 +285,7 @@ struct CreatureData
uint32 npcflag{0};
uint32 unit_flags{0}; // enum UnitFlags mask values
uint32 dynamicflags{0};
uint32 ScriptId;
bool dbData{true};
bool overwrittenZ{false};
};

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@@ -2090,6 +2090,14 @@ void GameObject::EventInform(uint32 eventId)
m_zoneScript->ProcessEvent(this, eventId);
}
uint32 GameObject::GetScriptId() const
{
if (GameObjectData const* gameObjectData = GetGOData())
return gameObjectData->ScriptId;
return GetGOInfo()->ScriptId;
}
// overwrite WorldObject function for proper name localization
std::string const& GameObject::GetNameForLocaleIdx(LocaleConstant loc_idx) const
{

View File

@@ -711,6 +711,7 @@ struct GameObjectData
float orientation{0.0f};
G3D::Quat rotation;
int32 spawntimesecs{0};
uint32 ScriptId;
uint32 animprogress{0};
GOState go_state{GO_STATE_ACTIVE};
uint8 spawnMask{0};
@@ -933,7 +934,7 @@ public:
void EventInform(uint32 eventId);
[[nodiscard]] virtual uint32 GetScriptId() const { return GetGOInfo()->ScriptId; }
[[nodiscard]] virtual uint32 GetScriptId() const;
[[nodiscard]] GameObjectAI* AI() const { return m_AI; }
[[nodiscard]] std::string GetAIName() const;