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Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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@@ -484,7 +484,6 @@ public:
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uint32 introDelay = 0;
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me->setActive(true);
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me->SetFarVisible(true);
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me->SetInCombatWithZone();
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetImmuneToNPC(true);
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@@ -175,7 +175,6 @@ public:
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{
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me->SetDisableGravity(true);
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me->setActive(true);
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me->SetFarVisible(true);
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Reset();
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}
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@@ -517,7 +517,6 @@ public:
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if (m_pInstance && !_encounterFinished)
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m_pInstance->SetData(TYPE_THORIM, IN_PROGRESS);
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me->setActive(true);
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me->SetFarVisible(true);
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DisableThorim(true);
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me->CastSpell(me, SPELL_SHEATH_OF_LIGHTNING, true);
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//me->CastSpell(me, SPELL_TOUCH_OF_DOMINION, true);
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