Revert Visibility Notifier changes (#17682)

* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
This commit is contained in:
Kitzunu
2023-11-12 00:48:49 +01:00
committed by GitHub
parent 4df0ab3427
commit bbadc32bea
64 changed files with 1074 additions and 1764 deletions

View File

@@ -484,7 +484,6 @@ public:
uint32 introDelay = 0;
me->setActive(true);
me->SetFarVisible(true);
me->SetInCombatWithZone();
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToNPC(true);

View File

@@ -175,7 +175,6 @@ public:
{
me->SetDisableGravity(true);
me->setActive(true);
me->SetFarVisible(true);
Reset();
}

View File

@@ -517,7 +517,6 @@ public:
if (m_pInstance && !_encounterFinished)
m_pInstance->SetData(TYPE_THORIM, IN_PROGRESS);
me->setActive(true);
me->SetFarVisible(true);
DisableThorim(true);
me->CastSpell(me, SPELL_SHEATH_OF_LIGHTNING, true);
//me->CastSpell(me, SPELL_TOUCH_OF_DOMINION, true);