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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
This commit is contained in:
@@ -72,7 +72,6 @@ enum WorldBoolConfigs
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CONFIG_ADDON_CHANNEL,
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CONFIG_ALLOW_PLAYER_COMMANDS,
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CONFIG_CLEAN_CHARACTER_DB,
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CONFIG_GRID_UNLOAD,
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CONFIG_STATS_SAVE_ONLY_ON_LOGOUT,
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CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
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CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR,
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@@ -209,7 +208,6 @@ enum WorldFloatConfigs
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enum WorldIntConfigs
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{
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CONFIG_COMPRESSION = 0,
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CONFIG_INTERVAL_GRIDCLEAN,
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CONFIG_INTERVAL_MAPUPDATE,
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CONFIG_INTERVAL_CHANGEWEATHER,
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CONFIG_INTERVAL_DISCONNECT_TOLERANCE,
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@@ -44,6 +44,7 @@
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#include "DBCStores.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "DynamicVisibility.h"
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#include "GameEventMgr.h"
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#include "GameGraveyard.h"
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#include "GameTime.h"
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@@ -108,10 +109,6 @@ float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
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float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
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float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
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int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
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int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
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int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
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Realm realm;
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/// World constructor
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@@ -657,14 +654,6 @@ void World::LoadConfigSettings(bool reload)
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LOG_ERROR("server.loading", "PlayerSave.Stats.MinLevel ({}) must be in range 0..80. Using default, do not save character stats (0).", _int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
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_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
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}
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_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfigMgr->GetOption("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS);
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if (_int_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
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{
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LOG_ERROR("server.loading", "GridCleanUpDelay ({}) must be greater {}. Use this minimal value.", _int_configs[CONFIG_INTERVAL_GRIDCLEAN], MIN_GRID_DELAY);
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_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
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}
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if (reload)
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sMapMgr->SetGridCleanUpDelay(_int_configs[CONFIG_INTERVAL_GRIDCLEAN]);
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_int_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfigMgr->GetOption<int32>("MapUpdateInterval", 10);
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if (_int_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
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@@ -1259,10 +1248,6 @@ void World::LoadConfigSettings(bool reload)
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_maxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE;
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}
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m_visibility_notify_periodOnContinents = sConfigMgr->GetOption<int32>("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
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m_visibility_notify_periodInInstances = sConfigMgr->GetOption<int32>("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
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m_visibility_notify_periodInBGArenas = sConfigMgr->GetOption<int32>("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
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///- Load the CharDelete related config options
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_int_configs[CONFIG_CHARDELETE_METHOD] = sConfigMgr->GetOption<int32>("CharDelete.Method", 0);
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_int_configs[CONFIG_CHARDELETE_MIN_LEVEL] = sConfigMgr->GetOption<int32>("CharDelete.MinLevel", 0);
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@@ -1420,16 +1405,8 @@ void World::LoadConfigSettings(bool reload)
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// Prevent players AFK from being logged out
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_int_configs[CONFIG_AFK_PREVENT_LOGOUT] = sConfigMgr->GetOption<int32>("PreventAFKLogout", 0);
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// Unload grids to save memory. Can be disabled if enough memory is available to speed up moving players to new grids.
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_bool_configs[CONFIG_GRID_UNLOAD] = sConfigMgr->GetOption<bool>("GridUnload", true);
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// Preload all grids of all non-instanced maps
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_bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] = sConfigMgr->GetOption<bool>("PreloadAllNonInstancedMapGrids", false);
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if (_bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] && _bool_configs[CONFIG_GRID_UNLOAD])
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{
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LOG_ERROR("server.loading", "PreloadAllNonInstancedMapGrids enabled, but GridUnload also enabled. GridUnload must be disabled to enable base map pre-loading. Base map pre-loading disabled");
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_bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] = false;
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}
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// ICC buff override
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_int_configs[CONFIG_ICC_BUFF_HORDE] = sConfigMgr->GetOption<int32>("ICC.Buff.Horde", 73822);
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@@ -2172,14 +2149,21 @@ void World::SetInitialWorldSettings()
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{
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LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
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sMapMgr->DoForAllMaps([](Map* map)
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for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(i);
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if (mapEntry && !mapEntry->Instanceable())
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{
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if (!map->Instanceable())
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Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
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if (map)
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{
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LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
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map->LoadAllCells();
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}
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});
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}
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}
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}
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uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
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@@ -2255,6 +2239,8 @@ void World::Update(uint32 diff)
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// Record update if recording set in log and diff is greater then minimum set in log
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sWorldUpdateTime.RecordUpdateTime(GameTime::GetGameTimeMS(), diff, GetActiveSessionCount());
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DynamicVisibilityMgr::Update(GetActiveSessionCount());
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///- Update the different timers
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for (int i = 0; i < WUPDATE_COUNT; ++i)
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{
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@@ -322,10 +322,6 @@ public:
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static float GetMaxVisibleDistanceInInstances() { return _maxVisibleDistanceInInstances; }
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static float GetMaxVisibleDistanceInBGArenas() { return _maxVisibleDistanceInBGArenas; }
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static int32 GetVisibilityNotifyPeriodOnContinents() { return m_visibility_notify_periodOnContinents; }
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static int32 GetVisibilityNotifyPeriodInInstances() { return m_visibility_notify_periodInInstances; }
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static int32 GetVisibilityNotifyPeriodInBGArenas() { return m_visibility_notify_periodInBGArenas; }
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// our: needed for arena spectator subscriptions
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uint32 GetNextWhoListUpdateDelaySecs() override;
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@@ -413,10 +409,6 @@ private:
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static float _maxVisibleDistanceInInstances;
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static float _maxVisibleDistanceInBGArenas;
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static int32 m_visibility_notify_periodOnContinents;
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static int32 m_visibility_notify_periodInInstances;
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static int32 m_visibility_notify_periodInBGArenas;
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std::string _realmName;
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// CLI command holder to be thread safe
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