Revert Visibility Notifier changes (#17682)

* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
This commit is contained in:
Kitzunu
2023-11-12 00:48:49 +01:00
committed by GitHub
parent 4df0ab3427
commit bbadc32bea
64 changed files with 1074 additions and 1764 deletions

File diff suppressed because it is too large Load Diff

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@@ -71,6 +71,7 @@ namespace VMAP
namespace Acore
{
struct ObjectUpdater;
struct LargeObjectUpdater;
}
struct ScriptAction
@@ -311,7 +312,7 @@ class Map : public GridRefMgr<NGridType>
{
friend class MapReference;
public:
Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent = nullptr);
Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent = nullptr);
~Map() override;
[[nodiscard]] MapEntry const* GetEntry() const { return i_mapEntry; }
@@ -336,7 +337,13 @@ public:
template<class T> void RemoveFromMap(T*, bool);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor);
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& gridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& worldVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, GridTypeMapContainer>& largeGridVisitor,
TypeContainerVisitor<Acore::ObjectUpdater, WorldTypeMapContainer>& largeWorldVisitor);
virtual void Update(const uint32, const uint32, bool thread = true);
@@ -346,22 +353,16 @@ public:
virtual void InitVisibilityDistance();
void PlayerRelocation(Player*, float x, float y, float z, float o);
void CreatureRelocation(Creature* creature, float x, float y, float z, float o, bool respawnRelocationOnFail = true);
void GameObjectRelocation(GameObject* go, float x, float y, float z, float o, bool respawnRelocationOnFail = true);
void CreatureRelocation(Creature* creature, float x, float y, float z, float o);
void GameObjectRelocation(GameObject* go, float x, float y, float z, float o);
void DynamicObjectRelocation(DynamicObject* go, float x, float y, float z, float o);
template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER>& visitor);
[[nodiscard]] bool IsActiveGrid(float x, float y) const
{
GridCoord p = Acore::ComputeGridCoord(x, y);
return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_ACTIVE;
}
[[nodiscard]] bool IsRemovalGrid(float x, float y) const
{
GridCoord p = Acore::ComputeGridCoord(x, y);
return !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL;
return !getNGrid(p.x_coord, p.y_coord);
}
[[nodiscard]] bool IsGridLoaded(float x, float y) const
@@ -369,26 +370,13 @@ public:
return IsGridLoaded(Acore::ComputeGridCoord(x, y));
}
bool GetUnloadLock(GridCoord const& p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(GridCoord const& p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(float x, float y);
void LoadAllCells();
bool UnloadGrid(NGridType& ngrid, bool pForce);
void GridMarkNoUnload(uint32 x, uint32 y);
void GridUnmarkNoUnload(uint32 x, uint32 y);
bool UnloadGrid(NGridType& ngrid);
virtual void UnloadAll();
void ResetGridExpiry(NGridType& grid, float factor = 1) const
{
grid.ResetTimeTracker(time_t(float(i_gridExpiry) * factor));
}
[[nodiscard]] time_t GetGridExpiry(void) const { return i_gridExpiry; }
[[nodiscard]] uint32 GetId() const { return i_mapEntry->MapID; }
static void InitStateMachine();
static void DeleteStateMachine();
static bool ExistMap(uint32 mapid, int gx, int gy);
static bool ExistVMap(uint32 mapid, int gx, int gy);
@@ -427,10 +415,6 @@ public:
void RemoveAllObjectsInRemoveList();
virtual void RemoveAllPlayers();
// used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
bool CreatureRespawnRelocation(Creature* c, bool diffGridOnly);
bool GameObjectRespawnRelocation(GameObject* go, bool diffGridOnly);
[[nodiscard]] uint32 GetInstanceId() const { return i_InstanceId; }
[[nodiscard]] uint8 GetSpawnMode() const { return (i_spawnMode); }
@@ -484,10 +468,12 @@ public:
void resetMarkedCells() { marked_cells.reset(); }
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
void resetMarkedCellsLarge() { marked_cells_large.reset(); }
bool isCellMarkedLarge(uint32 pCellId) { return marked_cells_large.test(pCellId); }
void markCellLarge(uint32 pCellId) { marked_cells_large.set(pCellId); }
[[nodiscard]] bool HavePlayers() const { return !m_mapRefMgr.IsEmpty(); }
[[nodiscard]] uint32 GetPlayersCountExceptGMs() const;
[[nodiscard]] bool ActiveObjectsNearGrid(NGridType const& ngrid) const;
void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
void RemoveWorldObject(WorldObject* obj) { i_worldObjects.erase(obj); }
@@ -674,30 +660,20 @@ private:
// Load MMap Data
void LoadMMap(int gx, int gy);
bool CreatureCellRelocation(Creature* creature, Cell new_cell);
bool GameObjectCellRelocation(GameObject* go, Cell new_cell);
bool DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell);
template<class T> void InitializeObject(T* obj);
void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
void AddCreatureToMoveList(Creature* c);
void RemoveCreatureFromMoveList(Creature* c);
void AddGameObjectToMoveList(GameObject* go, float x, float y, float z, float ang);
void AddGameObjectToMoveList(GameObject* go);
void RemoveGameObjectFromMoveList(GameObject* go);
void AddDynamicObjectToMoveList(DynamicObject* go, float x, float y, float z, float ang);
void AddDynamicObjectToMoveList(DynamicObject* go);
void RemoveDynamicObjectFromMoveList(DynamicObject* go);
bool _creatureToMoveLock;
std::vector<Creature*> _creaturesToMove;
bool _gameObjectsToMoveLock;
std::vector<GameObject*> _gameObjectsToMove;
bool _dynamicObjectsToMoveLock;
std::vector<DynamicObject*> _dynamicObjectsToMove;
[[nodiscard]] bool IsGridLoaded(const GridCoord&) const;
void EnsureGridCreated_i(const GridCoord&);
void EnsureGridLoadedForActiveObject(Cell const&, WorldObject* object);
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
@@ -708,6 +684,9 @@ private:
}
bool EnsureGridLoaded(Cell const&);
[[nodiscard]] bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); }
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }
void setNGrid(NGridType* grid, uint32 x, uint32 y);
void ScriptsProcess();
@@ -716,8 +695,6 @@ private:
void SendObjectUpdates();
protected:
void SetUnloadReferenceLock(GridCoord const& p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
std::mutex Lock;
std::mutex GridLock;
std::shared_mutex MMapLock;
@@ -733,8 +710,6 @@ protected:
MapRefMgr m_mapRefMgr;
MapRefMgr::iterator m_mapRefIter;
int32 m_VisibilityNotifyPeriod;
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
ActiveNonPlayers::iterator m_activeNonPlayersIter;
@@ -753,8 +728,6 @@ private:
void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
GameObject* _FindGameObject(WorldObject* pWorldObject, ObjectGuid::LowType guid) const;
time_t i_gridExpiry;
//used for fast base_map (e.g. MapInstanced class object) search for
//InstanceMaps and BattlegroundMaps...
Map* m_parentMap;
@@ -762,15 +735,12 @@ private:
NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
//these functions used to process player/mob aggro reactions and
//visibility calculations. Highly optimized for massive calculations
void ProcessRelocationNotifies(uint32 diff);
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP* TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells_large;
bool i_scriptLock;
std::set<WorldObject*> i_objectsToRemove;
std::unordered_set<WorldObject*> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
std::set<WorldObject*> i_worldObjects;
std::unordered_set<WorldObject*> i_worldObjects;
typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap;
ScriptScheduleMap m_scriptSchedule;
@@ -842,7 +812,7 @@ enum InstanceResetMethod
class InstanceMap : public Map
{
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
InstanceMap(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap() override;
bool AddPlayerToMap(Player*) override;
void RemovePlayerFromMap(Player*, bool) override;
@@ -876,7 +846,7 @@ private:
class BattlegroundMap : public Map
{
public:
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
BattlegroundMap(uint32 id, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap() override;
bool AddPlayerToMap(Player*) override;
@@ -901,12 +871,11 @@ inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& vis
const uint32 cell_x = cell.CellX();
const uint32 cell_y = cell.CellY();
if (!cell.NoCreate())
if (!cell.NoCreate() || IsGridLoaded(GridCoord(x, y)))
{
EnsureGridLoaded(cell);
NGridType* grid = getNGrid(x, y);
if (grid && grid->isGridObjectDataLoaded())
grid->VisitGrid(cell_x, cell_y, visitor);
getNGrid(x, y)->VisitGrid(cell_x, cell_y, visitor);
}
}
#endif

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@@ -25,12 +25,11 @@
#include "Player.h"
#include "ScriptMgr.h"
#include "VMapFactory.h"
#include "VMapMgr2.h"
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
MapInstanced::MapInstanced(uint32 id) : Map(id, 0, DUNGEON_DIFFICULTY_NORMAL)
{
// fill with zero
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS * MAX_NUMBER_OF_GRIDS * sizeof(uint16));
// initialize instanced maps list
m_InstancedMaps.clear();
}
void MapInstanced::InitVisibilityDistance()
@@ -204,7 +203,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
LOG_DEBUG("maps", "MapInstanced::CreateInstance: {} map instance {} for {} created with difficulty {}", save ? "" : "new ", InstanceId, GetId(), difficulty ? "heroic" : "normal");
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
InstanceMap* map = new InstanceMap(GetId(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
map->LoadRespawnTimes();
@@ -238,7 +237,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
else
spawnMode = REGULAR_DIFFICULTY;
BattlegroundMap* map = new BattlegroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
BattlegroundMap* map = new BattlegroundMap(GetId(), InstanceId, this, spawnMode);
ASSERT(map->IsBattlegroundOrArena());
map->SetBG(bg);
bg->SetBgMap(map);
@@ -261,15 +260,6 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator& itr)
sScriptMgr->OnDestroyInstance(this, itr->second);
itr->second->UnloadAll();
// should only unload VMaps if this is the last instance
if (m_InstancedMaps.size() <= 1)
{
VMAP::VMapFactory::createOrGetVMapMgr()->unloadMap(itr->second->GetId());
MMAP::MMapFactory::createOrGetMMapMgr()->unloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too
// so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded
Map::UnloadAll();
}
// erase map
delete itr->second;

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@@ -28,7 +28,7 @@ class MapInstanced : public Map
public:
using InstancedMaps = std::unordered_map<uint32, Map*>;
MapInstanced(uint32 id, time_t expiry);
MapInstanced(uint32 id);
~MapInstanced() override {}
// functions overwrite Map versions
@@ -46,19 +46,6 @@ public:
}
bool DestroyInstance(InstancedMaps::iterator& itr);
void AddGridMapReference(GridCoord const& p)
{
++GridMapReference[p.x_coord][p.y_coord];
SetUnloadReferenceLock(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - p.x_coord, (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord), true);
}
void RemoveGridMapReference(GridCoord const& p)
{
--GridMapReference[p.x_coord][p.y_coord];
if (!GridMapReference[p.x_coord][p.y_coord])
SetUnloadReferenceLock(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - p.x_coord, (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord), false);
}
InstancedMaps& GetInstancedMaps() { return m_InstancedMaps; }
void InitVisibilityDistance() override;
@@ -67,7 +54,5 @@ private:
BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
InstancedMaps m_InstancedMaps;
uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
};
#endif

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@@ -36,7 +36,6 @@
MapMgr::MapMgr()
{
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
i_timer[3].SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
mapUpdateStep = 0;
_nextInstanceId = 0;
@@ -54,8 +53,6 @@ MapMgr* MapMgr::instance()
void MapMgr::Initialize()
{
Map::InitStateMachine();
int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS));
// Start mtmaps if needed
@@ -84,10 +81,10 @@ Map* MapMgr::CreateBaseMap(uint32 id)
ASSERT(entry);
if (entry->Instanceable())
map = new MapInstanced(id, i_gridCleanUpDelay);
map = new MapInstanced(id);
else
{
map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
map = new Map(id, 0, REGULAR_DIFFICULTY);
map->LoadRespawnTimes();
map->LoadCorpseData();
}
@@ -303,8 +300,8 @@ bool MapMgr::ExistMapAndVMap(uint32 mapid, float x, float y)
{
GridCoord p = Acore::ComputeGridCoord(x, y);
int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy);
}
@@ -336,8 +333,6 @@ void MapMgr::UnloadAll()
if (m_updater.activated())
m_updater.deactivate();
Map::DeleteStateMachine();
}
void MapMgr::GetNumInstances(uint32& dungeons, uint32& battlegrounds, uint32& arenas)

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@@ -24,7 +24,6 @@
#include "MapInstanced.h"
#include "MapUpdater.h"
#include "Object.h"
#include "GridStates.h"
#include <mutex>
@@ -74,14 +73,6 @@ public:
void Initialize(void);
void Update(uint32);
void SetGridCleanUpDelay(uint32 t)
{
if (t < MIN_GRID_DELAY)
i_gridCleanUpDelay = MIN_GRID_DELAY;
else
i_gridCleanUpDelay = t;
}
void SetMapUpdateInterval(uint32 t)
{
if (t < MIN_MAP_UPDATE_DELAY)
@@ -179,7 +170,6 @@ private:
MapMgr& operator=(const MapMgr&);
std::mutex Lock;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer[4]; // continents, bgs/arenas, instances, total from the beginning
uint8 mapUpdateStep;

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@@ -411,6 +411,8 @@ MotionTransport* TransportMgr::CreateTransport(uint32 entry, ObjectGuid::LowType
if (map && map->IsDungeon())
trans->m_zoneScript = map->ToInstanceMap()->GetInstanceScript();
// xinef: transports are active so passengers can be relocated (grids must be loaded)
trans->setActive(true);
HashMapHolder<MotionTransport>::Insert(trans);
trans->GetMap()->AddToMap<MotionTransport>(trans);
return trans;