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Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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@@ -23,18 +23,23 @@
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#define CONTACT_DISTANCE 0.5f
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#define INTERACTION_DISTANCE 5.5f
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#define ATTACK_DISTANCE 5.0f
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#define VISIBILITY_COMPENSATION 15.0f // increase searchers
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#define INSPECT_DISTANCE 28.0f
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#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
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#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
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#define TRADE_DISTANCE 11.11f
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#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects, experimental
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#define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental
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#define SIGHT_RANGE_UNIT 50.0f
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#define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose
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#define VISIBILITY_DISTANCE_INFINITE 533.0f
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#define VISIBILITY_DISTANCE_GIGANTIC 400.0f
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#define VISIBILITY_DISTANCE_LARGE 200.0f
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#define VISIBILITY_DISTANCE_NORMAL 100.0f
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#define VISIBILITY_DISTANCE_SMALL 50.0f
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#define VISIBILITY_DISTANCE_TINY 25.0f
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#define DEFAULT_VISIBILITY_DISTANCE VISIBILITY_DISTANCE_NORMAL // default visible distance, 100 yards on continents
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#define DEFAULT_VISIBILITY_DISTANCE 100.0f // default visible distance, 100 yards on continents
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#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
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#define VISIBILITY_DIST_WINTERGRASP 175.0f
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#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
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#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
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