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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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@@ -27,7 +27,6 @@
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "PoolMgr.h"
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@@ -103,9 +102,18 @@ std::string const& GameObject::GetAIName() const
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return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
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}
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void GameObject::CleanupsBeforeDelete(bool finalCleanup)
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void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
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{
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WorldObject::CleanupsBeforeDelete(finalCleanup);
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if (GetTransport() && !ToTransport())
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{
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GetTransport()->RemovePassenger(this);
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SetTransport(nullptr);
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m_movementInfo.transport.Reset();
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m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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}
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if (IsInWorld())
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RemoveFromWorld();
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if (m_uint32Values) // field array can be not exist if GameOBject not loaded
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RemoveFromOwner();
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@@ -174,6 +182,9 @@ void GameObject::RemoveFromWorld()
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if (GetMap()->ContainsGameObjectModel(*m_model))
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GetMap()->RemoveGameObjectModel(*m_model);
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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// If linked trap exists, despawn it
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if (GameObject* linkedTrap = GetLinkedTrap())
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{
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@@ -877,11 +888,7 @@ void GameObject::Update(uint32 diff)
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if (!m_spawnedByDefault)
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{
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m_respawnTime = 0;
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if (m_spawnId)
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DestroyForNearbyPlayers(); // xinef: old UpdateObjectVisibility();
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else
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Delete();
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DestroyForNearbyPlayers(); // xinef: old UpdateObjectVisibility();
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return;
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}
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@@ -1177,31 +1184,7 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
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void GameObject::DeleteFromDB()
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{
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if (!m_spawnId)
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{
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LOG_ERROR("entities.gameobject", "Trying to delete not saved gameobject: {}", GetGUID().ToString());
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return;
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}
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GameObjectData const* data = sObjectMgr->GetGameObjectData(m_spawnId);
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if (!data)
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return;
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CharacterDatabaseTransaction charTrans = CharacterDatabase.BeginTransaction();
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sMapMgr->DoForAllMapsWithMapId(data->mapid,
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[this, charTrans](Map* map) -> void
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{
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// despawn all active objects, and remove their respawns
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std::vector<GameObject*> toUnload;
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for (auto const& pair : Acore::Containers::MapEqualRange(map->GetGameObjectBySpawnIdStore(), m_spawnId))
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toUnload.push_back(pair.second);
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for (GameObject* obj : toUnload)
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map->AddObjectToRemoveList(obj);
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map->RemoveGORespawnTime(m_spawnId);
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}
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);
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GetMap()->RemoveGORespawnTime(m_spawnId);
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sObjectMgr->DeleteGOData(m_spawnId);
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WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
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@@ -2190,6 +2173,15 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const
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&& dz < (info->maxZ * scale) + radius && dz > (info->minZ * scale) - radius;
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}
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void GameObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin, Player const* skipped_rcvr) const
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{
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dist += GetObjectSize();
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if (includeMargin)
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dist += VISIBILITY_COMPENSATION * 2.0f; // pussywizard: to ensure everyone receives all important packets
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Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
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Cell::VisitWorldObjects(this, notifier, dist);
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}
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void GameObject::EventInform(uint32 eventId)
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{
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if (!eventId)
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