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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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@@ -301,6 +301,9 @@ void Creature::RemoveFromWorld()
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if (m_formation)
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sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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Unit::RemoveFromWorld();
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if (m_spawnId)
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@@ -362,15 +365,17 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool skipVisibility)
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//SaveRespawnTime();
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}
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float x, y, z, o;
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GetRespawnPosition(x, y, z, &o);
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SetHomePosition(x, y, z, o);
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SetPosition(x, y, z, o);
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// xinef: relocate notifier
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m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
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// pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
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if (IsFalling())
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StopMoving();
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float x, y, z, o;
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GetRespawnPosition(x, y, z, &o);
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UpdateAllowedPositionZ(x, y, z);
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SetHomePosition(x, y, z, o);
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GetMap()->CreatureRelocation(this, x, y, z, o);
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}
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/**
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@@ -1823,25 +1828,7 @@ void Creature::DeleteFromDB()
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return;
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}
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CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
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if (!data)
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return;
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CharacterDatabaseTransaction charTrans = CharacterDatabase.BeginTransaction();
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sMapMgr->DoForAllMapsWithMapId(data->mapid,
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[this, charTrans](Map* map) -> void
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{
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// despawn all active creatures, and remove their respawns
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std::vector<Creature*> toUnload;
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for (auto const& pair : Acore::Containers::MapEqualRange(map->GetCreatureBySpawnIdStore(), m_spawnId))
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toUnload.push_back(pair.second);
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for (Creature* creature : toUnload)
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map->AddObjectToRemoveList(creature);
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map->RemoveCreatureRespawnTime(m_spawnId);
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}
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);
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GetMap()->RemoveCreatureRespawnTime(m_spawnId);
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sObjectMgr->DeleteCreatureData(m_spawnId);
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WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
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@@ -2093,7 +2080,9 @@ void Creature::Respawn(bool force)
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m_respawnedTime = GameTime::GetGameTime().count();
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}
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m_respawnedTime = GameTime::GetGameTime().count();
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UpdateObjectVisibility();
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// xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
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m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
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UpdateObjectVisibility(false);
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}
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void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
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@@ -3075,7 +3064,10 @@ std::string const& Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
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void Creature::SetPosition(float x, float y, float z, float o)
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{
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UpdatePosition(x, y, z, o, false);
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if (!Acore::IsValidMapCoord(x, y, z, o))
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return;
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GetMap()->CreatureRelocation(this, x, y, z, o);
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}
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bool Creature::IsDungeonBoss() const
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@@ -68,7 +68,6 @@ public:
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void Update(uint32 time) override; // overwrited Unit::Update
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void GetRespawnPosition(float& x, float& y, float& z, float* ori = nullptr, float* dist = nullptr) const;
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bool IsSpawnedOnTransport() const { return m_creatureData && m_creatureData->mapid != GetMapId(); }
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void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
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void SetCorpseRemoveTime(uint32 delay);
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