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Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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@@ -939,13 +939,6 @@ ClientCacheVersion = 0
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SessionAddDelay = 10000
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#
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# GridCleanUpDelay
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# Description: Time (in milliseconds) grid clean up delay.
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# Default: 300000 - (5 minutes)
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GridCleanUpDelay = 300000
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#
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# CloseIdleConnections
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# Description: Automatically close idle connections.
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@@ -1251,17 +1244,17 @@ Visibility.GroupMode = 1
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# Visibility.Distance.Instances
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# Visibility.Distance.BGArenas
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# Description: Visibility distance to see other players or gameobjects.
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# Visibility on continents on retail ~100 yards. In BG/Arenas ~533.
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# For instances default ~170.
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# Max limited by grid size: 533.33333
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# Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
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# For instances default ~120.
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# Max limited by active player zone: ~ 333
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# Min limit is max aggro radius (45) * Rate.Creature.Aggro
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# Default: 100 - (Visibility.Distance.Continents)
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# 170 - (Visibility.Distance.Instances)
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# 533 - (Visibility.Distance.BGArenas)
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# Default: 90 - (Visibility.Distance.Continents)
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# 120 - (Visibility.Distance.Instances)
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# 180 - (Visibility.Distance.BGArenas)
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Visibility.Distance.Continents = 100
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Visibility.Distance.Instances = 170
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Visibility.Distance.BGArenas = 533
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Visibility.Distance.Continents = 90
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Visibility.Distance.Instances = 120
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Visibility.Distance.BGArenas = 180
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#
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# Visibility.Notify.Period.OnContinents
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@@ -1372,22 +1365,13 @@ DetectPosCollision = 1
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CheckGameObjectLoS = 1
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#
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# GridUnload
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# Description: Unload grids to save memory. Can be disabled if enough memory is available
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# to speed up moving players to new grids.
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# Default: 1 - (enable, Unload grids)
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# 0 - (disable, Do not unload grids)
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GridUnload = 1
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#
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# PreloadAllNonInstancedMapGrids
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# Description: Preload all grids on all non-instanced maps. Requires GridUnload to be disabled.
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# This will take a great amount of additional RAM (ca. 9 GB) and causes the server
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# to take longer to start, but can increase performance if used on a server with a
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# high amount of players. It will also activate all creatures which are set active
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# (e.g. the Fel Reavers in Hellfire Peninsula) on server start.
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# Description: Preload all grids on all non-instanced maps. This will take a great amount
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# of additional RAM (ca. 9 GB) and causes the server to take longer to start,
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# but can increase performance if used on a server with a high amount of players.
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# It will also activate all creatures which are set active (e.g. the Fel Reavers
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# in Hellfire Peninsula) on server start.
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# Default: 0 - (Disabled)
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# 1 - (Enabled)
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