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fix(Core/Unit): Exclude Sword Specialization and Hack and Slash from … (#13706)
* fix(Core/Unit): Exclude Sword Specialization and Hack and Slash from the extra attack range check * fix logic
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@@ -469,7 +469,8 @@ void Unit::Update(uint32 p_time)
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extraAttacksTargets.erase(itr);
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if (Unit* victim = ObjectAccessor::GetUnit(*this, targetGuid))
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{
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if (victim->IsWithinMeleeRange(this))
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if (_lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || _lastExtraAttackSpell == SPELL_HACK_AND_SLASH
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|| victim->IsWithinMeleeRange(this))
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{
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HandleProcExtraAttackFor(victim, count);
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}
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@@ -9376,7 +9377,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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// Patch 2.2.0 Sword Specialization (Warrior, Rogue) extra attack can no longer proc additional extra attacks
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// 3.3.5 Sword Specialization (Warrior), Hack and Slash (Rogue)
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if (lastExtraAttackSpell == 16459 || lastExtraAttackSpell == 66923)
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if (lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || lastExtraAttackSpell == SPELL_HACK_AND_SLASH)
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{
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return false;
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}
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@@ -717,6 +717,12 @@ enum MeleeHitOutcome
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MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL
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};
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enum ExtraAttackSpells
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{
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SPELL_SWORD_SPECIALIZATION = 16459,
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SPELL_HACK_AND_SLASH = 66923
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};
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class DispelInfo
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{
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public:
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