CMake - Made it easier to add your custom scripts (#703)

This commit is contained in:
Barbz
2017-11-16 02:26:15 +01:00
committed by Yehonal
parent c75ec13191
commit b8e5208e33
2 changed files with 25 additions and 2 deletions

View File

@@ -6,14 +6,20 @@ They will be git-ignored
Remember to use cmake macro inside your CMakeLists.txt to correctly
add scripts to project solution.
BTW, **We strongly suggest you** to use our module system to create your custom
/!\ BTW, **We strongly suggest you** to use our module system to create your custom
powerful module instead of simple scripts.
-----------------
CMakeLists.txt example:
How to:
1) Create a CMakeLists.txt in this directory
Example (everything below is needed, just replace with your scripts' names):
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
@@ -24,3 +30,8 @@ set(scripts_STAT_SRCS
AC_ADD_SCRIPT_LOADER("Custom" "ScriptLoader.h")
message(" -> Prepared: My custom scripts")
2) Add them to ../ScriptLoader.cpp
Open the file and go at the end of the file to know what to edit.

View File

@@ -1171,3 +1171,15 @@ void AddOutdoorPvPScripts()
#endif
}
//~ ********************** Put your custom scripts below, like the commented examples, uncomment and edit *************************************
//~ void AddSC_MySuperScript();
void AddCustomScripts()
{
#ifdef SCRIPTS
//~ AddSC_MySuperScript();
#endif
}