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refactor(Collision): update some methods to UpperCamelCase (#6486)
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@@ -29,10 +29,10 @@ public:
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[[nodiscard]] bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
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float z2, uint32 phasemask) const;
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bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
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bool GetIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
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const G3D::Vector3& endPos, float& maxDist) const;
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bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
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bool GetObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
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const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
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float pModifyDist) const;
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