Files
azerothcore-wotlk/src/common/Collision/DynamicTree.h

51 lines
1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _DYNTREE_H
#define _DYNTREE_H
#include "Define.h"
namespace G3D
{
class Ray;
class Vector3;
}
class GameObjectModel;
struct DynTreeImpl;
class DynamicMapTree
{
DynTreeImpl* impl;
public:
DynamicMapTree();
~DynamicMapTree();
[[nodiscard]] bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
float z2, uint32 phasemask) const;
bool GetIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
const G3D::Vector3& endPos, float& maxDist) const;
bool GetObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
float pModifyDist) const;
[[nodiscard]] float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
[[nodiscard]] bool contains(const GameObjectModel&) const;
[[nodiscard]] int size() const;
void balance();
void update(uint32 diff);
};
#endif // _DYNTREE_H