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fix(Core/Battleground): must fix IC scoreboard (#2597)
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@@ -352,7 +352,7 @@ void BattlegroundIC::HandleAreaTrigger(Player* player, uint32 trigger)
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void BattlegroundIC::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
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{
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std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(player->GetGUID());
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BattlegroundScoreMap::iterator itr = PlayerScores.find(player->GetGUID());
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if (itr == PlayerScores.end())
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return;
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