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Fix (Core): add missing default,break. (#10114)
Added missing default break in case switch.
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@@ -192,6 +192,8 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
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case WAYPOINT_MOVE_TYPE_WALK:
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init.SetWalk(true);
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break;
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default:
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break;
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}
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init.Launch();
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