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fix(DB/Gameobject): add node pools to solid chests in Winterspring (#6936)
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@@ -0,0 +1,66 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626206610803393000');
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-- Remove the nodes from any existing nodes then add them to their distinct pool
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-- GW = General Winterspring
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-- WV = Winterfall Village
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-- LK = Lake Kel'Theril
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-- TP = Timbermaw Post
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-- FH = Frostfire Hot Springs
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SET
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@POOL_ENTRY_GW = 11660,
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@POOL_ENTRY_WV = 11661,
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@POOL_ENTRY_LK = 11662,
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@POOL_ENTRY_TP = 11663,
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@POOL_ENTRY_FH = 11664,
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@POOL_SIZE = 1,
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@CHANCE = 0,
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@RESPAWN = 7200,
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@POOL_DESCRIPTION_GW = 'Solid Chests - Winterspring',
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@POOL_DESCRIPTION_WV = 'Solid Chests - Winterfall Village',
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@POOL_DESCRIPTION_LK = 'Solid Chests - Lake KelTheril',
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@POOL_DESCRIPTION_TP = 'Solid Chests - Timbermaw Post',
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@POOL_DESCRIPTION_FH = 'Solid Chests - Frostfire Hot Springs';
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-- Create temp table with pool entries
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CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
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INSERT INTO TEMP_POOL_ENTRIES VALUES
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(85800, @POOL_ENTRY_GW, 'Solid Chest, Winterspring, Node 1'),
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(87393, @POOL_ENTRY_GW, 'Solid Chest, Winterspring, Node 2'),
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(49091, @POOL_ENTRY_WV, 'Solid Chest, Winterfall Village, Node 1'),
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(85798, @POOL_ENTRY_WV, 'Solid Chest, Winterfall Village, Node 2'),
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(85799, @POOL_ENTRY_WV, 'Solid Chest, Winterfall Village, Node 3'),
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(85803, @POOL_ENTRY_WV, 'Solid Chest, Winterfall Village, Node 4'),
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(49088, @POOL_ENTRY_LK, 'Solid Chest, Lake KelTheril, Node 1'),
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(85802, @POOL_ENTRY_LK, 'Solid Chest, Lake KelTheril, Node 2'),
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(49089, @POOL_ENTRY_TP, 'Solid Chest, Timbermaw Post, Node 1'),
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(85796, @POOL_ENTRY_TP, 'Solid Chest, Timbermaw Post, Node 2'),
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(49090, @POOL_ENTRY_FH, 'Solid Chest, Frostfire Hot Springs, Node 1'),
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(85801, @POOL_ENTRY_FH, 'Solid Chest, Frostfire Hot Springs, Node 2');
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-- General Winterspring Zone
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DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
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INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
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(@POOL_ENTRY_GW, @POOL_SIZE, @POOL_DESCRIPTION_GW),
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(@POOL_ENTRY_WV, @POOL_SIZE, @POOL_DESCRIPTION_WV),
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(@POOL_ENTRY_LK, @POOL_SIZE, @POOL_DESCRIPTION_LK),
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(@POOL_ENTRY_TP, @POOL_SIZE, @POOL_DESCRIPTION_TP),
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(@POOL_ENTRY_FH, @POOL_SIZE, @POOL_DESCRIPTION_FH);
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-- Delete from any existing pools
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DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
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-- Add to new pool
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INSERT INTO `pool_gameobject`
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(`guid`, `pool_entry`, `chance`, `description`)
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SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
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-- Set spawn time
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UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
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-- Drop temp table
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DROP TABLE TEMP_POOL_ENTRIES;
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