Moved onStartup hook under Master.cpp to avoid issues with freezing check

This commit is contained in:
Yehonal
2017-02-19 22:55:06 +01:00
parent 28e2d76cb4
commit b1c5c2aa71
2 changed files with 3 additions and 2 deletions

View File

@@ -30,6 +30,7 @@
#include "Util.h"
#include "AuthSocket.h"
#include "RealmList.h"
#include "ScriptMgr.h"
#include "BigNumber.h"
#include "OpenSSLCrypto.h"
@@ -155,6 +156,8 @@ int Master::Run()
///- Initialize the World
sWorld->SetInitialWorldSettings();
sScriptMgr->OnStartup();
///- Initialize the signal handlers
WorldServerSignalHandler signalINT, signalTERM; //, signalSEGV
#ifdef _WIN32

View File

@@ -33,8 +33,6 @@ void WorldRunnable::run()
uint32 realCurrTime = 0;
uint32 realPrevTime = getMSTime();
sScriptMgr->OnStartup();
///- While we have not World::m_stopEvent, update the world
while (!World::IsStopped())
{