fix(Core/Objects): LoS calculation (#5084)

This commit is contained in:
UltraNix
2021-04-07 19:33:38 +02:00
committed by GitHub
parent 3a4b99213a
commit ae7b452fdf

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@@ -1184,7 +1184,7 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj, LineOfSightChecks che
if (obj->GetTypeId() == TYPEID_PLAYER)
{
obj->GetPosition(ox, oy, oz);
oz += GetCollisionHeight();
oz += obj->GetCollisionHeight();
}
else
obj->GetHitSpherePointFor({ GetPositionX(), GetPositionY(), GetPositionZ() + GetCollisionHeight() }, ox, oy, oz);