fix(Core/Script): Molten Core: Gehennas (#5680)

Co-authored-by: @T1ti
Co-authored-by: @sanctum32
This commit is contained in:
Hacki95
2021-07-05 00:12:35 +02:00
committed by GitHub
parent a0fafa8f52
commit ab5ce3e372
2 changed files with 61 additions and 21 deletions

View File

@@ -0,0 +1,11 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1620337536404777343');
-- Timers update for NPC "Flamewaker Protector"
UPDATE `smart_scripts` SET `event_param1`=5000, `event_param2`=5000, `event_param3`=6500, `event_param4`=6500 WHERE `entryorguid`=12119 AND `source_type`=0 AND `id`=0 AND `link`=0;
UPDATE `smart_scripts` SET `event_param1`=5000, `event_param2`=10000, `event_param3`=7000, `event_param4`=7000 WHERE `entryorguid`=12119 AND `source_type`=0 AND `id`=1 AND `link`=0;
-- Timers update for NPC "Flamewaker"
UPDATE `smart_scripts` SET `event_param1`=3000, `event_param2`=6000, `event_param3`=10000, `event_param4`=13000 WHERE `entryorguid`=11661 AND `source_type`=0 AND `id`=1 AND `link`=0;
UPDATE `smart_scripts` SET `event_param1`=3000, `event_param3`=4000, `event_param4`=6000 WHERE `entryorguid`=11661 AND `source_type`=0 AND `id`=0 AND `link`=0;
UPDATE `smart_scripts` SET `event_param1`=4000, `event_param2`=9000, `event_param3`=5000, `event_param4`=8000 WHERE `entryorguid`=11661 AND `source_type`=0 AND `id`=2 AND `link`=0;

View File

@@ -11,23 +11,23 @@ SDComment: Adds MC NYI
SDCategory: Molten Core
EndScriptData */
#include "molten_core.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "molten_core.h"
enum Spells
{
SPELL_GEHENNAS_CURSE = 19716,
SPELL_RAIN_OF_FIRE = 19717,
SPELL_SHADOW_BOLT = 19728,
SPELL_GEHENNAS_CURSE = 19716,
SPELL_RAIN_OF_FIRE = 19717,
SPELL_SHADOW_BOLT_RANDOM = 19728,
SPELL_SHADOW_BOLT_VICTIM = 19729,
};
enum Events
{
EVENT_GEHENNAS_CURSE = 1,
EVENT_RAIN_OF_FIRE = 2,
EVENT_SHADOW_BOLT = 3,
EVENT_RAIN_OF_FIRE,
EVENT_SHADOW_BOLT,
};
class boss_gehennas : public CreatureScript
@@ -41,44 +41,73 @@ public:
{
}
void EnterCombat(Unit* victim) override
void EnterCombat(Unit* /*attacker*/) override
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, 12000);
_EnterCombat();
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, urand(6000, 9000));
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, 10000);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 6000);
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 5000));
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
while (uint32 eventId = events.ExecuteEvent())
while (uint32 const eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_GEHENNAS_CURSE:
{
DoCastVictim(SPELL_GEHENNAS_CURSE);
events.ScheduleEvent(EVENT_GEHENNAS_CURSE, urand(22000, 30000));
events.RepeatEvent(urand(25000, 30000));
break;
}
case EVENT_RAIN_OF_FIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
DoCast(target, SPELL_RAIN_OF_FIRE);
events.ScheduleEvent(EVENT_RAIN_OF_FIRE, urand(4000, 12000));
}
events.RepeatEvent(6000);
break;
}
case EVENT_SHADOW_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
DoCast(target, SPELL_SHADOW_BOLT);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 7000);
break;
default:
{
if (urand(0, 1))
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
{
DoCast(target, SPELL_SHADOW_BOLT_RANDOM);
}
else
{
DoCastVictim(SPELL_SHADOW_BOLT_VICTIM);
}
}
else
{
DoCastVictim(SPELL_SHADOW_BOLT_VICTIM);
}
events.RepeatEvent(5000);
break;
}
}
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
}