Fix(Script/SAI/Misc) Eversong Partygoers (#11786)

* Fix(Script/SAI/Misc) Eversong Partygoers

* Update zone_eversong_woods.cpp
This commit is contained in:
Malcrom
2022-05-16 21:36:21 -03:00
committed by GitHub
parent 8eeeefc12e
commit aab3348e65
2 changed files with 263 additions and 8 deletions

View File

@@ -15,16 +15,210 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Eversong_Woods
SD%Complete: 95
SDComment: Quest support:
SDCategory: Eversong Woods
EndScriptData */
#include "Common.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
/* ContentData
EndContentData */
enum Partygoer_Pather
{
EVENT_PATH = 1,
EVENT_RANDOM_ACTION_PATHER = 2,
EVENT_REMOVE_EQUIPMENT_PATHER = 3,
EVENT_STOP_DANCING_PATHER = 4
};
struct npc_partygoer_pather : public ScriptedAI
{
npc_partygoer_pather(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_path = 594440;
}
void Reset() override
{
_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, urand(11000, 14000));
}
void PathEndReached(uint32 /*pathId*/) override
{
++_path;
if (_path > 594444)
_path = 594440;
_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, urand(11000,14000));
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PATH:
me->GetMotionMaster()->MovePath(_path, false);
break;
case EVENT_RANDOM_ACTION_PATHER:
{
int8 _action = urand(1, 5);
switch (_action)
{
case 1:
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
_events.ScheduleEvent(EVENT_PATH, 11000);
break;
case 2:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
_events.ScheduleEvent(EVENT_PATH, 11000);
break;
case 3:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
_events.ScheduleEvent(EVENT_PATH, 11000);
break;
case 4:
me->LoadEquipment(urand(1, 2));
me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT_PATHER, 4000);
break;
case 5:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
_events.ScheduleEvent(EVENT_STOP_DANCING_PATHER, 6000);
break;
}
break;
}
case EVENT_REMOVE_EQUIPMENT_PATHER:
me->LoadEquipment(0, true);
_events.ScheduleEvent(EVENT_PATH, 8000);
break;
case EVENT_STOP_DANCING_PATHER:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
_events.ScheduleEvent(EVENT_PATH, 5000);
break;
break;
}
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint32 _path;
};
enum Partygoer
{
EVENT_RANDOM_ACTION = 5,
EVENT_REMOVE_EQUIPMENT = 6,
EVENT_STOP_DANCING = 7,
EVENT_THROW_FIREWORKS = 8,
EVENT_RESET_FACING = 9,
GO_FIREWORKS_LAUNCHER = 180771
};
struct npc_partygoer : public ScriptedAI
{
npc_partygoer(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_facing = me->GetOrientation();
}
void Reset() override
{
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(1000, 20000));
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RANDOM_ACTION:
{
int8 _action = urand(1, 6);
switch (_action)
{
case 1:
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
break;
case 2:
me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
break;
case 3:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
break;
case 4:
me->LoadEquipment(urand(1, 2));
me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT, 4000);
break;
case 5:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
_events.ScheduleEvent(EVENT_STOP_DANCING, urand(8000, 16000));
break;
case 6:
if (GameObject* launcher = me->FindNearestGameObject(GO_FIREWORKS_LAUNCHER, 20.0f))
me->SetFacingToObject(launcher);
_events.ScheduleEvent(EVENT_THROW_FIREWORKS, 1000);
break;
}
break;
}
case EVENT_REMOVE_EQUIPMENT:
me->LoadEquipment(0, true);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(10000, 20000));
break;
case EVENT_STOP_DANCING:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(10000, 20000));
break;
case EVENT_THROW_FIREWORKS:
me->CastSpell(me, 26295);
_events.ScheduleEvent(EVENT_RESET_FACING, 3000);
break;
case EVENT_RESET_FACING:
me->SetFacingTo(_facing);
_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(12000, 20000));
break;
}
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
private:
EventMap _events;
float _facing;
};
void AddSC_eversong_woods()
{
RegisterCreatureAI(npc_partygoer_pather);
RegisterCreatureAI(npc_partygoer);
}