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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Fix(Script/SAI/Misc) Eversong Partygoers (#11786)
* Fix(Script/SAI/Misc) Eversong Partygoers * Update zone_eversong_woods.cpp
This commit is contained in:
@@ -15,16 +15,210 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Eversong_Woods
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SD%Complete: 95
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SDComment: Quest support:
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SDCategory: Eversong Woods
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EndScriptData */
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#include "Common.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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/* ContentData
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EndContentData */
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enum Partygoer_Pather
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{
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EVENT_PATH = 1,
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EVENT_RANDOM_ACTION_PATHER = 2,
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EVENT_REMOVE_EQUIPMENT_PATHER = 3,
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EVENT_STOP_DANCING_PATHER = 4
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};
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struct npc_partygoer_pather : public ScriptedAI
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{
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npc_partygoer_pather(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_path = 594440;
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}
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void Reset() override
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{
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_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, urand(11000, 14000));
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}
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void PathEndReached(uint32 /*pathId*/) override
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{
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++_path;
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if (_path > 594444)
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_path = 594440;
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_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, urand(11000,14000));
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_PATH:
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me->GetMotionMaster()->MovePath(_path, false);
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break;
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case EVENT_RANDOM_ACTION_PATHER:
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{
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int8 _action = urand(1, 5);
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switch (_action)
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{
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case 1:
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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_events.ScheduleEvent(EVENT_PATH, 11000);
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break;
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case 2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
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_events.ScheduleEvent(EVENT_PATH, 11000);
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break;
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case 3:
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
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_events.ScheduleEvent(EVENT_PATH, 11000);
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break;
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case 4:
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me->LoadEquipment(urand(1, 2));
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me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
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_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT_PATHER, 4000);
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break;
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case 5:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
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_events.ScheduleEvent(EVENT_STOP_DANCING_PATHER, 6000);
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break;
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}
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break;
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}
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case EVENT_REMOVE_EQUIPMENT_PATHER:
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me->LoadEquipment(0, true);
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_events.ScheduleEvent(EVENT_PATH, 8000);
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break;
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case EVENT_STOP_DANCING_PATHER:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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_events.ScheduleEvent(EVENT_PATH, 5000);
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break;
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break;
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}
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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uint32 _path;
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};
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enum Partygoer
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{
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EVENT_RANDOM_ACTION = 5,
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EVENT_REMOVE_EQUIPMENT = 6,
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EVENT_STOP_DANCING = 7,
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EVENT_THROW_FIREWORKS = 8,
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EVENT_RESET_FACING = 9,
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GO_FIREWORKS_LAUNCHER = 180771
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};
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struct npc_partygoer : public ScriptedAI
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{
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npc_partygoer(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_facing = me->GetOrientation();
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}
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void Reset() override
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{
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(1000, 20000));
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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if (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_RANDOM_ACTION:
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{
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int8 _action = urand(1, 6);
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switch (_action)
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{
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case 1:
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
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break;
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case 2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
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break;
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case 3:
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(13000, 20000));
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break;
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case 4:
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me->LoadEquipment(urand(1, 2));
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me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
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_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT, 4000);
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break;
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case 5:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
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_events.ScheduleEvent(EVENT_STOP_DANCING, urand(8000, 16000));
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break;
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case 6:
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if (GameObject* launcher = me->FindNearestGameObject(GO_FIREWORKS_LAUNCHER, 20.0f))
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me->SetFacingToObject(launcher);
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_events.ScheduleEvent(EVENT_THROW_FIREWORKS, 1000);
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break;
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}
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break;
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}
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case EVENT_REMOVE_EQUIPMENT:
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me->LoadEquipment(0, true);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(10000, 20000));
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break;
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case EVENT_STOP_DANCING:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(10000, 20000));
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break;
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case EVENT_THROW_FIREWORKS:
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me->CastSpell(me, 26295);
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_events.ScheduleEvent(EVENT_RESET_FACING, 3000);
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break;
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case EVENT_RESET_FACING:
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me->SetFacingTo(_facing);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, urand(12000, 20000));
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break;
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}
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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float _facing;
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};
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void AddSC_eversong_woods()
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{
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RegisterCreatureAI(npc_partygoer_pather);
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RegisterCreatureAI(npc_partygoer);
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}
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